Hi,
Since my time right now is 100% devoted to a combination of the AOM succession game ánd my own AOMIV game, I have not yet been able to duplicate a bug I found in AOM (and that exists also in plain vanilla CtP2 according to Stan))...
See http://apolyton.net/forums/showthrea...hreadid=169851 for details, but basicly, my question in this thread was, if the fact that the AI can attack a stack of mine, occupy the hex, and then happily move on to attack a second stack of mine, was a bug or an intentional idea of Stan for AOMIV. Stan told me this was a well known bug from CtP2. I have also seen other symptoms of the same bug, for instance, the AI can start a turn on a tile imp of mine, pillage and destroy it (which would end the turn for me if it was my stack) and then move on to attack a nearby stack of mine.
Obvious question: has this been 'fixed' in AE? Again, I have been playing nothing but AOM for the last month, and my only AE save game is not far enough into the game to be able to test this.
If it has not yet been fixed, can it be fixed, or is it too difficult to find out where exactly the fault lies?
Thanks
Tellius
Since my time right now is 100% devoted to a combination of the AOM succession game ánd my own AOMIV game, I have not yet been able to duplicate a bug I found in AOM (and that exists also in plain vanilla CtP2 according to Stan))...
See http://apolyton.net/forums/showthrea...hreadid=169851 for details, but basicly, my question in this thread was, if the fact that the AI can attack a stack of mine, occupy the hex, and then happily move on to attack a second stack of mine, was a bug or an intentional idea of Stan for AOMIV. Stan told me this was a well known bug from CtP2. I have also seen other symptoms of the same bug, for instance, the AI can start a turn on a tile imp of mine, pillage and destroy it (which would end the turn for me if it was my stack) and then move on to attack a nearby stack of mine.
Obvious question: has this been 'fixed' in AE? Again, I have been playing nothing but AOM for the last month, and my only AE save game is not far enough into the game to be able to test this.
If it has not yet been fixed, can it be fixed, or is it too difficult to find out where exactly the fault lies?
Thanks
Tellius
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