We seem to have died slightly...
I'm still around but I haven't had the same amount of free time I used to. At the moment I'm learning C++ in a more organised way, while I've been making a few small games along the way. I've reinstalled Visual C++ and the source so I'm still able to go back to the source code project when I get the chance.
At the moment I'm not sure what to work on. I thought about fixing the map scrolling to be based on time rather than (seemingly) the frame rate, so it isn't insanely fast on newer PC's. Is there anything more important that needs fixing (besides the AI) ?
I'm still around but I haven't had the same amount of free time I used to. At the moment I'm learning C++ in a more organised way, while I've been making a few small games along the way. I've reinstalled Visual C++ and the source so I'm still able to go back to the source code project when I get the chance.
At the moment I'm not sure what to work on. I thought about fixing the map scrolling to be based on time rather than (seemingly) the frame rate, so it isn't insanely fast on newer PC's. Is there anything more important that needs fixing (besides the AI) ?
I currently don't have much time for fun activities either -- but I am still willing to continue crashtesting.
and install all this Visual C etc. stuff which I'd really rather avoid since I don't see any chance of actually working with the source code in this life.
) yourself.
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