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GENERAL: E-Cafe III

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  • What do the Top/Botton flags do?
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    • Originally posted by EPW View Post
      What do the Top/Botton flags do?
      That's the rank of the player's cities. So Top 0.2 ProductionCities would be the top 20% of cities ranked by production.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • So did you change the unitsupportpercent? i don't see what changing

        Bottom 1.0 //Top 1.0 //0.2
        GrowthCities //ProductionCities
        has to do with what I said?
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        • I just realised, and I don't know But it led me to try growthcities instead, and it worked so...
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • Originally posted by EPW View Post
            I just did a test: even with one settler, the military advisor says that the upkeep cost is 100% on turn 0.
            A look at the source shows that it will return 0% percent in this case, though it is displayed as 100%. I'll change the display to show 0% if the readiness cost is 0, and 100% if the readiness cost > 0 but production is 0.
            "

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            • Originally posted by EPW View Post
              Whose going to get the 1000th revision?
              Probably not you.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

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              • He stole it
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • I'm thinking about how to change the VictoryEnslavement ability slavers have.

                  Right now, if you have a unit with this ability in a victorious army you will be guaranteed to earn one slave.

                  These are some of the variables I am considering to add:

                  float chance //The chance of enslaving a unit on victory
                  float SlavesPerUnit //The number of slaves captured per unit
                  Int Attempts //The number of units the Slaver tries to enslave per victory
                  Int MaxSlavesPerVictory //This is the maximum number of the unit can enslave per victory
                  bit Stacks //Ability stacks with other enslavement units in the victorious army

                  The max number of slaves you can capture per battle will be SlavesPerUnit*UnitsInLoser's stack.

                  Thoughts?
                  "

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                  • IMO victory enslavement is already too strong, so I like the sound of the "chance", so we can control it more like slave raids. The others I wouldn't use myself.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • Okay, I've added VictoryEnslavementChance flag and VictoryEnslavementStacks flag. I'll take a look at the GovernmentOnly thing and see if I can add it without much effort, then i'll commit.
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                      • So I'm going to add some kind of fortification heal rate flag. The question is, should I add it to const.txt, or should I add a tile improvement heal rate flag?
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                        • In the tile imp DB it would be a lot more flexible, no?
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

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                          • Capturing a city now clears the stored production:
                            modified trunk/ctp2_code/gs/gameobj/CityEvent.cpp


                            In the tile imp DB it would be a lot more flexible, no?
                            yeah
                            "

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                            • Originally posted by EPW View Post

                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • Hmm, do you think it should add to or override the normal healing rate?
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