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GENERAL: E-Cafe III

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  • What do the Top/Botton flags do?
    "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

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    • Originally posted by EPW View Post
      What do the Top/Botton flags do?
      That's the rank of the player's cities. So Top 0.2 ProductionCities would be the top 20% of cities ranked by production.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • So did you change the unitsupportpercent? i don't see what changing

        Bottom 1.0 //Top 1.0 //0.2
        GrowthCities //ProductionCities
        has to do with what I said?
        "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

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        • I just realised, and I don't know But it led me to try growthcities instead, and it worked so...
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • Originally posted by EPW View Post
            I just did a test: even with one settler, the military advisor says that the upkeep cost is 100% on turn 0.
            A look at the source shows that it will return 0% percent in this case, though it is displayed as 100%. I'll change the display to show 0% if the readiness cost is 0, and 100% if the readiness cost > 0 but production is 0.
            "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

            Comment


            • Originally posted by EPW View Post
              Whose going to get the 1000th revision?
              Probably not you.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

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              • He stole it
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • I'm thinking about how to change the VictoryEnslavement ability slavers have.

                  Right now, if you have a unit with this ability in a victorious army you will be guaranteed to earn one slave.

                  These are some of the variables I am considering to add:

                  float chance //The chance of enslaving a unit on victory
                  float SlavesPerUnit //The number of slaves captured per unit
                  Int Attempts //The number of units the Slaver tries to enslave per victory
                  Int MaxSlavesPerVictory //This is the maximum number of the unit can enslave per victory
                  bit Stacks //Ability stacks with other enslavement units in the victorious army

                  The max number of slaves you can capture per battle will be SlavesPerUnit*UnitsInLoser's stack.

                  Thoughts?
                  "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

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                  • IMO victory enslavement is already too strong, so I like the sound of the "chance", so we can control it more like slave raids. The others I wouldn't use myself.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • Okay, I've added VictoryEnslavementChance flag and VictoryEnslavementStacks flag. I'll take a look at the GovernmentOnly thing and see if I can add it without much effort, then i'll commit.
                      "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

                      Comment


                      • So I'm going to add some kind of fortification heal rate flag. The question is, should I add it to const.txt, or should I add a tile improvement heal rate flag?
                        "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

                        Comment


                        • In the tile imp DB it would be a lot more flexible, no?
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • Capturing a city now clears the stored production:
                            modified trunk/ctp2_code/gs/gameobj/CityEvent.cpp


                            In the tile imp DB it would be a lot more flexible, no?
                            yeah
                            "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

                            Comment


                            • Originally posted by EPW View Post

                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • Hmm, do you think it should add to or override the normal healing rate?
                                "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

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