This thread is for sorting out the buildings. Although there aren't many problems, it's mainly because most buildings don't have a huge effect. This is because city sizes can become much bigger than other civ games though.
I've arranged them so we can better view their value.
Keep in mind cost/upkeep is ramped up as cities get bigger, so some buildings shouldn't be exactly equal anyway.
I'll make a post later, but one small point on the maxpop problem. After you build Aqueducts to raise maxpop to 32, it's a very long time to reach Arcologies, sometimes you can grow all cities to 32 easily before then. Maybe we should add some small max pop to Hospital and lower Arcologies maxpop slightly?
name benefit upkeep = value per benefit (bigger=worse)
Happiness:
shrine +1 270 1up = 270
theatre +2 495 1up = 248
arena +2 675 2up = 338
basilica +3 1450 4up = 483
television +1 2500 5up = 2500 (lots of other benefits)
vr amusement park +5 3500 10up = 700
Food
granary +10% 300 1up = 3000 (starve protect 2)
food silo +15% 1200 4up = 8000 (starve protect 5)
cornucopic vats / 3500 15up (starve protect forever)
Production
mill +10% 1125 4up = 11250
factory +15% 2025 8up = 13500
oil refinery +15% 3500 8up = 23333
nuclear plant +20% 4500 12up = 22500
robotic plant +20% 5500 15up = 27500
nanite factory +25% 8000 18up = 32000
fusion plant +25% 10000 20up = 40000
Science
academy +10% 540 1up = 5400
university +15% 1350 3up = 9000
publishing house +15% 1375 3up = 9167
computer center +20% 2400 6up = 12000
orbital laboratory +30% 3000 10up = 10000
Gold
bazaar +10% 525 1up = 5250
bank +15% 1225 4up = 8167
brokerage +20% 1600 4up = 8000
airport +20% 3000 8up = 15000
e-bank +25% 4000 12up = 16000
television +5goldperpop 2500 5up
Crime
courthouse -10% 330 1up = 3300
correctional facility -20% 1400 5up = 7000
security monitor -30% 4000 12up = 13333 (-3 happiness)
behavioral mod center -30% 4500 18up = 15000
Defense/Offense
city walls 450 2up (+15def protect from conv/slave 50%/50%)
ballista towers 525 2up (+20att v ground)
battlements 1800 5up (+25att v sea)
flak towers 2500 8up (+40att v air)
anti-ballistic missiles 5000 15up (protect from nukes (not planted)
forcefield 10000 20up (+80def)
micro defense 8500 18up (protect against infect/nano att 50%/50%)
Overcrowding/MaxPop overcrowd/maxpop cost upkeep
aqueduct +6 +14 875 4up = 146/63
drug store +4 / 1400 5up = 350/-
hospital +8 / 2375 8up = 297/-
arcologies +8 +14 5000 12up = 625/357
incubation center +12 / 5500 15up = 458/-
aqua filter +6 +14 8000 18up = 1333/571
body exchange +12 / 7500 15up = 625/-
Population Pollution
public transport -30% 2400 6up = 8000
eco-transit -50% 3500 10up = 7000
Production Pollution
recycling plant -30% 3000 8up = 10000
matter decompiler -50% 4500 15up = 9000
War Discontent
movie palace -20% 1500 5up = 7500
I've arranged them so we can better view their value.
Keep in mind cost/upkeep is ramped up as cities get bigger, so some buildings shouldn't be exactly equal anyway.
I'll make a post later, but one small point on the maxpop problem. After you build Aqueducts to raise maxpop to 32, it's a very long time to reach Arcologies, sometimes you can grow all cities to 32 easily before then. Maybe we should add some small max pop to Hospital and lower Arcologies maxpop slightly?
name benefit upkeep = value per benefit (bigger=worse)
Happiness:
shrine +1 270 1up = 270
theatre +2 495 1up = 248
arena +2 675 2up = 338
basilica +3 1450 4up = 483
television +1 2500 5up = 2500 (lots of other benefits)
vr amusement park +5 3500 10up = 700
Food
granary +10% 300 1up = 3000 (starve protect 2)
food silo +15% 1200 4up = 8000 (starve protect 5)
cornucopic vats / 3500 15up (starve protect forever)
Production
mill +10% 1125 4up = 11250
factory +15% 2025 8up = 13500
oil refinery +15% 3500 8up = 23333
nuclear plant +20% 4500 12up = 22500
robotic plant +20% 5500 15up = 27500
nanite factory +25% 8000 18up = 32000
fusion plant +25% 10000 20up = 40000
Science
academy +10% 540 1up = 5400
university +15% 1350 3up = 9000
publishing house +15% 1375 3up = 9167
computer center +20% 2400 6up = 12000
orbital laboratory +30% 3000 10up = 10000
Gold
bazaar +10% 525 1up = 5250
bank +15% 1225 4up = 8167
brokerage +20% 1600 4up = 8000
airport +20% 3000 8up = 15000
e-bank +25% 4000 12up = 16000
television +5goldperpop 2500 5up
Crime
courthouse -10% 330 1up = 3300
correctional facility -20% 1400 5up = 7000
security monitor -30% 4000 12up = 13333 (-3 happiness)
behavioral mod center -30% 4500 18up = 15000
Defense/Offense
city walls 450 2up (+15def protect from conv/slave 50%/50%)
ballista towers 525 2up (+20att v ground)
battlements 1800 5up (+25att v sea)
flak towers 2500 8up (+40att v air)
anti-ballistic missiles 5000 15up (protect from nukes (not planted)
forcefield 10000 20up (+80def)
micro defense 8500 18up (protect against infect/nano att 50%/50%)
Overcrowding/MaxPop overcrowd/maxpop cost upkeep
aqueduct +6 +14 875 4up = 146/63
drug store +4 / 1400 5up = 350/-
hospital +8 / 2375 8up = 297/-
arcologies +8 +14 5000 12up = 625/357
incubation center +12 / 5500 15up = 458/-
aqua filter +6 +14 8000 18up = 1333/571
body exchange +12 / 7500 15up = 625/-
Population Pollution
public transport -30% 2400 6up = 8000
eco-transit -50% 3500 10up = 7000
Production Pollution
recycling plant -30% 3000 8up = 10000
matter decompiler -50% 4500 15up = 9000
War Discontent
movie palace -20% 1500 5up = 7500
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