The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
you're right I think there are still errors. i think disband has some (i found it when i was thinking about adding an upgrade entry)
After the readme and other stuff I'd like to expand the great Library and add the new gameplay concepts from the AE to it. But I may need help from other people to get that finished and to do a good job. Maq, do you still have some stuff for the AE? maybe we should just make them great library entries?
Disband does have bugs (incorrect link and incomplete sentence). I can take a look through the library in more detail (last one was mostly spelling errors) and see if there are any more bugs if you want.
Slightly off topic - why is there a file called WAW_Great_Library.txt in English/Gamedata? It appears to be the GL for a mod (World at War?) but what is it doing in the sourcecode?
After the readme and other stuff I'd like to expand the great Library and add the new gameplay concepts from the AE to it. But I may need help from other people to get that finished and to do a good job. Maq, do you still have some stuff for the AE? maybe we should just make them great library entries?
Some stuff like what E?
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
I have no idea how WAW got in there but maybe it has some corrected stuff?
Maq: IIRC you were working on an updated manual? If not then forget I thought maybe you were. But if you were maybe some stuff like concept changes and the terrain value changes should be updated into the GL?
Maq: IIRC you were working on an updated manual? If not then forget I thought maybe you were. But if you were maybe some stuff like concept changes and the terrain value changes should be updated into the GL?
To be honest I completely forgot that I had offered to do it Seeing as noone else offered since though, I'll start it now.
From what I've read the latest work is in the repository? It contains the merged work of Child of Thor and Locutus' template?
If you can send/attach the current source of the manual from the repository, I'll continue work on that.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
The Modding Knowledgebase for Call To Power II/Call To Power 2 and the Apolyton Edition
and I still have a few to add and update. But I guess we can talk more on where to go with this. I am bit busy and slow on releasing a new build (and readme)
The Modding Knowledgebase for Call To Power II/Call To Power 2 and the Apolyton Edition
and I still have a few to add and update. But I guess we can talk more on where to go with this. I am bit busy and slow on releasing a new build (and readme)
Well anything useful (or more useful than whats in the current GL) related to gameplay can go in the GL aswell, but I'll continue it in a separate manual for now.
As for modding documentation, that should go only in the manual IMO.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
This LaTeX format seems overly complex for what we need. I managed to produce a load of errors trying to output the current files to PDF, and I don't really have the time to investigate/learn a completely new format.
Also considering theres only one person here willing to write and collate the manual now, I'm just going to convert what we've got so far to HTML instead.
I'll put the manual online somewhere and update it as I go, so anyone that wants to can still keep the LaTeX version up to date quite easily.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
One thing I've been looking at is adding an entry for the Longbowman (currently it is shared with Archer). I can see that I need to add the data to Great_Library.txt and it appears that I need to add the references to this in /Default/gamedata/uniticon.txt. I believe, however, that this would break the other languages' respective GLs, although I could just create copies of the Archer entry like present. I've also noted a description property in Units.txt. As this leads to junk_str.txt should this just be left as referring to the Archer?
Still fiddling with the existing GL entries (errors and clarity changes)
The way we get around the language problem is to just paste the english (or whichever lang) into those language files and have it translated when we get someone to help out. French, German, and Spanish get updated periodically this way
[UNIT_LONGBOWMAN_SUMMARY]
Ancient <LATABASE_ORDERS,ORDER_RANGED_ATTACK>Ranged<e> unit
[END]
[UNIT_LONGBOWMAN_GAMEPLAY]
Improvements in bow design give the Longbowman a stronger offense and defense than the <LATABASE_UNITS,UNIT_ARCHER>Archer<e> with stronger offense and defense. Like its predecessor the Longbowman is an excellent unit to support slower moving footsoldiers by providing ranged attack.
[END]
[UNIT_LONGBOWMAN_HISTORICAL]
The English longbow was originally developed in Wales during the early Medieval period. By increasing the length of the bow to around six feet and using high quality yew the longbow was able to have a range of up around 200m and a rate of up to 20 aimed shots per minute. An army of longbowmen could thus create a cloud of arrows, inflicting massive casualty rates on their targets. This tactic was most famously used by the English against French at Crecy, Poitiers and Agincourt during the Hundred Years' War and the longbow became one of the most feared weapons of the period. To become effective, however, a longbowman needed years of training leading to its being replaced in the 16th century by the less effective, but easier to use, musket.
[END]
I probably also need to change the current Archer and Ballistics entries which refer to the longbow.
Another bug - Cargo Helicopters are set to transport only Medium sized land units rather than the Small (i.e. infantry) ones they are meant to. Added to this the old bug with Tanks being Small sized is still present.
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