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PROJECT: Playtest (Thread No. 5)

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  • Originally posted by cap601
    I've done some research into my above problem. It seems that every time I build a settler my city's population falls by 1 (I believe this is a feature)
    Yup, it is normal


    Originally posted by cap601
    but the number of workers+specialists falls by 2.
    This is wrong

    Ill have to check it out, are you using 716?


    E: I liked the old interface because I used to interact with the AI to buy cities with it, but this new one covers most of the screen

    Edit: Removed image, since it is no longer on its original server.

    PS: The Fog-Of-War terrain bonuses bug still shows up
    Last edited by Martin Gühmann; May 22, 2008, 17:12.

    Comment


    • I believe I am using the 716 version although the readme claims to v. 715 (probably an accident).

      Comment


      • @cap: yeah your using 716, we didnt update the readme for that one (stoll working it).

        I was never aware of this settler/worker thing. I'll check out the code to see if i can narro wthe connection down (but I never noticed anything when i worked with code that removed a pop when it built something)

        @Lemur: Did you see the new interface? its smaller and should be easier to use. plus its modal so you should be able to move it around once you click on the title bar

        FoW bonus bug...I think Martin worked with tha before so hopefully he's looking into it.
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • Hi,

          I'm at turn 84 now, playing AOM on AE, and what strikes me - and Walter told me the same only a few days ago - is the time it takes to process a turn. I'm talking about the pace of an artritis infested snail here, minutes of waiting. Is this normal for now (non-optimized code or something like that) or a serious problem?

          No other problems though, the two seem to work together.

          Tellius
          Only tyrants need worry about tyrant-killers

          Comment


          • I think thats AoM with AE. Since the AE actually uses naval code there might be an issue with AoM's own slic naval code (and frenzy).

            Maybe in AoM V we can cut out a lot of the frenzy slic and other AI stuff since the AE code has good code now.

            But that means we have to make AoM V
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • Re: Revision Build 719

              These files need to be installed first

              LATEST PLAYTEST: September 9th 2006

              2006.09.09.CTP2.Playtest.1of3.rar
              2006.08.26.CTP2.Playtest.2of3.rar
              2006.08.26.CTP2.Playtest.3of3.rar


              Then install this

              LATEST BUILD REV 719: April 10th 2007

              Rev719[/b]

              - features a resized Diplomacy screen (for Lemur)
              - added diplomacy flags that match the unit flags
              - added Maq's capitol star icon
              - Fixes the disband in neutral territory bug
              - BarabarianSpawnBarbarian option works
              - SectarianHappiness rules option DOES NOT - it will crash :doitnow:
              - Repaired crash when disbanding armies at the main screen while the unit manager was shown.
              - Corrected ranking tab to open more than once.
              - Restored scenario loadability and modified the German translation
              - changed the addressing of a player from an ordinary stranger to a kings and queens [German Only]

              Edit: Removed links. For an up to date version of the Apolyton edition click here.
              Last edited by Martin Gühmann; May 22, 2008, 17:13.
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

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              • Rev719 here

                The Diplomacy flags are very nice, and I can confirm the Ranking tab working, however, I see cap601's problem, after making a few Settlers the city seems to have no specialists, probably it's taking 2 Specialists instead of 1 when the population gets reduced (by making the Settler).

                Comment


                • that is a weird one. not ure how it "popped" up either. I admit I'm not much of a specialist guy, but i'm guessing maybe its deducting people twice?

                  Glad you liked the diplomacy flags, I hope the size is more to your liking
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

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                  • Originally posted by E
                    that is a weird one. not ure how it "popped" up either. I admit I'm not much of a specialist guy, but i'm guessing maybe its deducting people twice?
                    It's worse: it's deducting resources (negative specialists?)

                    Edit: Removed image, since it is no longer available on its original server.
                    Last edited by Martin Gühmann; May 22, 2008, 17:14.

                    Comment


                    • Its not negative specialists, but just not having workers will kill you. It's weird how it doesn't force the population to add up correctly.

                      Comment


                      • Thanks for the playtesting and reporting guys. As part of our CTP2 Customer service (we should send a big bill to Activision ) this thread has been open for a few days but I'm now going to consolidate the issues in the first post of each page as you guys report them. You guys have been quite active so we've gotten good feedback. Overall its looks "fairly" stable too.

                        Here's the PAGE

                        let me know if I missed any of course
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

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                        • Originally posted by LemurMadness
                          E: I liked the old interface because I used to interact with the AI to buy cities with it, but this new one covers most of the screen
                          Actual it is still ugly. The columns are too long. And now we have a flag there where the leader image should be. One problem with the original game was that those leader images were missing that were part of every civ game before.

                          So E if you have to use flags put them at the side of the leader images and by the way we have from CTP1 nice imgaes.

                          -Martin
                          Attached Files
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • Originally posted by Martin Gühmann


                            Actual it is still ugly. The columns are too long. And now we have a flag there where the leader image should be. One problem with the original game was that those leader images were missing that were part of every civ game before.

                            So E if you have to use flags put them at the side of the leader images and by the way we have from CTP1 nice imgaes.

                            -Martin
                            the coulmns fill that ugly void that existed before. I'd like to add leader images but the CTP1 don't cover all the civs we have. I think it will be better to atleast paste the leader images over the flag because the plain ctp1 back grounds are a waste of space.
                            Formerly known as "E" on Apolyton

                            See me at Civfanatics.com

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                            • Just finished up a game with the 716 build.Other than the one bug I alreaddy reported it seemed ok.Didnt have any slow downs or CTD,s.Im now moving on to 719 build
                              Won the game(716) by high score on hard level Didnt have command of the game till around early part of the modern age,But once I had a lead it seemed too easy and I didnt play past 2000.If I play above Hard level the AI can stay ahead of me for most of the game.
                              The AI was very active in sea battles.Two and three stacked subs and battle ships were common.Had to build many sea units before I could plan a cross water invasion force .
                              The end game is still in need of changes.We can win by more than one option.The AI is limited to just high score.What about special wonders like United Nations and space flight that only the AI could build around the modern age vs humand players winning by diplomacy-science -conquest also wonders.
                              On to build 719.Very hard level this time.10 civsThinking of tweaking the map size from 70 by 140 to 90 by 180,should make for a intresting game.

                              Comment


                              • Originally posted by E
                                the coulmns fill that ugly void that existed before.
                                But now the columns don't have a base any more and are disconnected from the bottom edge of the window.

                                And by the way actually you should use standard dimensions, my monitor has a ratio of 4 to 3 and that is also the ratio of windows you use in CTP2. And therefore this are the expectations of a user. And to violate the expectations of a user, reader or listener is a bad idea. Maybe you should stick to the size of the Great Library.

                                Originally posted by E
                                I'd like to add leader images but the CTP1 don't cover all the civs we have.
                                Which holds also for the original mini-diplo-photos. And actually this holds also true for the flags. Ancient egypt wasn't an Arabian country, it had its own culture and its own religion. A modern flag here is just inapropiate.

                                Originally posted by E
                                I think it will be better to atleast paste the leader images over the flag because the plain ctp1 back grounds are a waste of space.
                                That's true, at least for the original images, but there are also fan made images. And you can also put the flag on the sides of the leader images, one flag on the left and another flag on the right.

                                -Martin
                                Civ2 military advisor: "No complaints, Sir!"

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