hello,
I just noticed some goverments (and the advances required to get them) could get some changes -- they are fine, but I think they need some small rebalance to fit the other goverments in the respective age.
* Im not sure about Commerce and Gold, those where listed in the govern.txt file
RANK 1
--------
Monarchy
- One of the first three goverments avaliable in the game, Monarchy is intended for military offensive civilizations. The tech tree looks ok (doesnt needs feudalism, and doesnt makes Monarchy overpowered) and ranking of this goverment seems fine.
Growth 2
Production 2
Commerce 3
Science 2
Gold 2
Military 3
Pollution 1
Loyalty 2
Martial Law 4
Republic
- Bureaucracy's tech tree seems fine, however, the ranking seems a little bit off, if we compare Republic with Theocracy,
they have the same Growth, which doesnt makes Republic unique... Players seeking isolated civilizations will go for Republic
rather than Theocracy due to the lower Loyalty and Martial Law rank... Id say changing Growth to 2 and Commerce to 3 will
make a few balance, Republic will remain as the Scientific and Productive goverment of choice.
Growth 3 -> 2
Production 3
Commerce 2 -> 3
Science 3
Gold 2
Military 2
Pollution 1
Loyalty 2
Martial Law 1
Theocracy
- Theocracy's tech tree seems a little bit misplaced, you need Bureaucracy first to get this advance. Id say changing Theocracy
requirements from Bureaucracy and Philosphy to Jurisprudence and Philosophy? Other than that, the ranking seems fine.
Growth 3
Production 2
Commerce 4
Science 2
Gold 3
Military 2
Pollution 1
Loyalty 3
Martial Law 2
RANK 2
--------
Fascism
- I really hate this goverment, basically is a watered-down version of Communism. Lower Production, Commerce and Growth -- besides the fact that this is a "bridge" advance, you need to learn Facism to get to Democracy. Requirements of Facism should be changed from Gunpowder and Theology to Nationalism and Gunpowder? (Nationalism prerequisites would be changed to Printing Press and Theology, and a higher scientific cost -- I cant think in any other possible restructuration), and changing the Scientific, Gold and Commerce ranking?
Growth 2
Production 4
Commerce 2 -> 3
Science 2 -> 3
Gold 2
Military 5
Pollution 2
Loyalty 5
Martial Law 3
Communism
- This goverment seems perfect, awesome production and military, so does the tech tree.
Growth 3
Production 5
Commerce 4
Science 2
Gold 2
Military 5
Pollution 1
Loyalty 4
Martial Law 3
Democracy
- Democracy is the Industrial Age's passive goverment. Because Nationalism no longer requires Facism, its easier to get this advance.
Growth 4
Production 3
Commerce 3
Science 4
Gold 3
Military 2
Pollution 4
Loyalty 3
Martial Law 1
RANK 3
--------
Corporate Republic
- This goverment is a total upgrade of Republic. Like Republic, its a passive goverment inteded to Production and Science, with an added bonus to Gold. However, civilizations with Democracy will change inmediatelly to Corporate Republic, because of the Growth ranking. I'd say decreasing the Growth and Military Rank, and increasing Commerce and Pollution moderation?
Growth 4 -> 3
Production 4
Commerce 3 -> 5
Science 4
Gold 5
Military 3 -> 2
Pollution 2 -> 3
Loyalty 3
Martial Law 1
New Theology Goverment?
- CTP1's Apolyton Pack had a Theology upgrade goverment -- Since the development of Television granted Theology televangelists, why not granting Theology a more interesting upgrade?
(Empire size = 45)
Growth 5
Production 3
Commerce 4
Science 2
Gold 4
Military 3
Pollution 3
Loyalty 5
Martial Law 3
Technocracy
- A very advanced goverment, and the late-game choice for military offensive goverments. Since the lastest Playtest introduced Raze and Liberation options when occupying a City, theres no need for higher empire size. How about pushing Production and Loyalty and decreasing Commerce?
Growth 3
Production Rank 4 -> 5
Commerce 5 -> 4
Science 5
Gold 3
Military 4
Pollution 3
Loyalty 3 -> 4
Martial Law 2 -> 4
RANK 4
--------
Virtual Democracy
- Upgrade of Democracy, promoting high Commerce and Science. Since Ecotopia is moving to higher Tech needs, how about moving Virtual Democracy from Digital Encryption and Neural Interface to Digital Encryption and Cybernetics?
Growth 4
Production 4
Commerce 5
Science 5
Gold 5
Military 1
Pollution 4
Loyalty 3
Martial Law 1
Ecotopia
- The ultimate goverment, intended for Growth and Stealth warfare. However, the tech tree requires Virtual Democracy, and getting the Matter Decompiler makes every city almost non-polluting, Eco Rangers can wipe out an entire civilization in a blink and Ecotopia is a requirement for the Gaia Controller. How about moving Ecotopia from Virtual Democracy and Nano-Machines to Life Extension and Nano-Machines?
Growth 5
Production 3
Commerce 4
Science 4
Gold 4
Military 3
Pollution 5
Loyalty 4
Martial Law 1
Any comments welcome (yes I took some huge time making the comments)
I just noticed some goverments (and the advances required to get them) could get some changes -- they are fine, but I think they need some small rebalance to fit the other goverments in the respective age.
* Im not sure about Commerce and Gold, those where listed in the govern.txt file
RANK 1
--------
Monarchy
- One of the first three goverments avaliable in the game, Monarchy is intended for military offensive civilizations. The tech tree looks ok (doesnt needs feudalism, and doesnt makes Monarchy overpowered) and ranking of this goverment seems fine.
Growth 2
Production 2
Commerce 3
Science 2
Gold 2
Military 3
Pollution 1
Loyalty 2
Martial Law 4
Republic
- Bureaucracy's tech tree seems fine, however, the ranking seems a little bit off, if we compare Republic with Theocracy,
they have the same Growth, which doesnt makes Republic unique... Players seeking isolated civilizations will go for Republic
rather than Theocracy due to the lower Loyalty and Martial Law rank... Id say changing Growth to 2 and Commerce to 3 will
make a few balance, Republic will remain as the Scientific and Productive goverment of choice.
Growth 3 -> 2
Production 3
Commerce 2 -> 3
Science 3
Gold 2
Military 2
Pollution 1
Loyalty 2
Martial Law 1
Theocracy
- Theocracy's tech tree seems a little bit misplaced, you need Bureaucracy first to get this advance. Id say changing Theocracy
requirements from Bureaucracy and Philosphy to Jurisprudence and Philosophy? Other than that, the ranking seems fine.
Growth 3
Production 2
Commerce 4
Science 2
Gold 3
Military 2
Pollution 1
Loyalty 3
Martial Law 2
RANK 2
--------
Fascism
- I really hate this goverment, basically is a watered-down version of Communism. Lower Production, Commerce and Growth -- besides the fact that this is a "bridge" advance, you need to learn Facism to get to Democracy. Requirements of Facism should be changed from Gunpowder and Theology to Nationalism and Gunpowder? (Nationalism prerequisites would be changed to Printing Press and Theology, and a higher scientific cost -- I cant think in any other possible restructuration), and changing the Scientific, Gold and Commerce ranking?
Growth 2
Production 4
Commerce 2 -> 3
Science 2 -> 3
Gold 2
Military 5
Pollution 2
Loyalty 5
Martial Law 3
Communism
- This goverment seems perfect, awesome production and military, so does the tech tree.
Growth 3
Production 5
Commerce 4
Science 2
Gold 2
Military 5
Pollution 1
Loyalty 4
Martial Law 3
Democracy
- Democracy is the Industrial Age's passive goverment. Because Nationalism no longer requires Facism, its easier to get this advance.
Growth 4
Production 3
Commerce 3
Science 4
Gold 3
Military 2
Pollution 4
Loyalty 3
Martial Law 1
RANK 3
--------
Corporate Republic
- This goverment is a total upgrade of Republic. Like Republic, its a passive goverment inteded to Production and Science, with an added bonus to Gold. However, civilizations with Democracy will change inmediatelly to Corporate Republic, because of the Growth ranking. I'd say decreasing the Growth and Military Rank, and increasing Commerce and Pollution moderation?
Growth 4 -> 3
Production 4
Commerce 3 -> 5
Science 4
Gold 5
Military 3 -> 2
Pollution 2 -> 3
Loyalty 3
Martial Law 1
New Theology Goverment?
- CTP1's Apolyton Pack had a Theology upgrade goverment -- Since the development of Television granted Theology televangelists, why not granting Theology a more interesting upgrade?
(Empire size = 45)
Growth 5
Production 3
Commerce 4
Science 2
Gold 4
Military 3
Pollution 3
Loyalty 5
Martial Law 3
Technocracy
- A very advanced goverment, and the late-game choice for military offensive goverments. Since the lastest Playtest introduced Raze and Liberation options when occupying a City, theres no need for higher empire size. How about pushing Production and Loyalty and decreasing Commerce?
Growth 3
Production Rank 4 -> 5
Commerce 5 -> 4
Science 5
Gold 3
Military 4
Pollution 3
Loyalty 3 -> 4
Martial Law 2 -> 4
RANK 4
--------
Virtual Democracy
- Upgrade of Democracy, promoting high Commerce and Science. Since Ecotopia is moving to higher Tech needs, how about moving Virtual Democracy from Digital Encryption and Neural Interface to Digital Encryption and Cybernetics?
Growth 4
Production 4
Commerce 5
Science 5
Gold 5
Military 1
Pollution 4
Loyalty 3
Martial Law 1
Ecotopia
- The ultimate goverment, intended for Growth and Stealth warfare. However, the tech tree requires Virtual Democracy, and getting the Matter Decompiler makes every city almost non-polluting, Eco Rangers can wipe out an entire civilization in a blink and Ecotopia is a requirement for the Gaia Controller. How about moving Ecotopia from Virtual Democracy and Nano-Machines to Life Extension and Nano-Machines?
Growth 5
Production 3
Commerce 4
Science 4
Gold 4
Military 3
Pollution 5
Loyalty 4
Martial Law 1
Any comments welcome (yes I took some huge time making the comments)
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