Revision 567
gameobj/ArmyData.cpp
-fixed multipleattacks to re-allow aircraft to move after attack (but not attack again)
gameobj/buildingutil.cpp and h
-added buildingutil_GetIncreaseHP not implemented yet
gameobj/CityData.cpp and h
-added HappyIncrease and CanCollectGood functions
gameobj/UnitData.cpp
outcommented attemot at increasehp
newdb/
-new flags
U trunk/ctp2_code/gs/gameobj/ArmyData.cpp
U trunk/ctp2_code/gs/gameobj/CityData.cpp
U trunk/ctp2_code/gs/gameobj/Happy.cpp
U trunk/ctp2_code/gs/gameobj/UnitData.cpp
U trunk/ctp2_code/gs/gameobj/buildingutil.cpp
U trunk/ctp2_code/gs/gameobj/buildingutil.h
U trunk/ctp2_code/gs/gameobj/citydata.h
U trunk/ctp2_code/gs/newdb/building.cdb
U trunk/ctp2_code/gs/newdb/terrain.cdb
gameobj/ArmyData.cpp
-fixed multipleattacks to re-allow aircraft to move after attack (but not attack again)
gameobj/buildingutil.cpp and h
-added buildingutil_GetIncreaseHP not implemented yet
gameobj/CityData.cpp and h
-added HappyIncrease and CanCollectGood functions
gameobj/UnitData.cpp
outcommented attemot at increasehp
newdb/
-new flags
U trunk/ctp2_code/gs/gameobj/ArmyData.cpp
U trunk/ctp2_code/gs/gameobj/CityData.cpp
U trunk/ctp2_code/gs/gameobj/Happy.cpp
U trunk/ctp2_code/gs/gameobj/UnitData.cpp
U trunk/ctp2_code/gs/gameobj/buildingutil.cpp
U trunk/ctp2_code/gs/gameobj/buildingutil.h
U trunk/ctp2_code/gs/gameobj/citydata.h
U trunk/ctp2_code/gs/newdb/building.cdb
U trunk/ctp2_code/gs/newdb/terrain.cdb
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