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  • Revision 532
    Changed paths:
    M /branches/linux

    Merged r452 from /trunk to /branches/linux
    r452@ctp2.kaan.dk: Martin G??hmann | 2005-09-11 00:25:50 +0200
    Initialized local variables, removed some unused code, outcommented some unuse
    d code, removed some unused local variables:
    modified ctp2_code/ai/CityManagement/governor.cpp
    modified ctp2_code/ai/ctpai.cpp
    modified ctp2_code/ai/diplomacy/diplomat.cpp
    modified ctp2_code/ai/diplomacy/foreigner.cpp
    modified ctp2_code/ai/diplomacy/nproposalevent.cpp
    modified ctp2_code/ai/diplomacy/proposalresponseevent.cpp
    modified ctp2_code/ai/mapanalysis/mapanalysis.cpp
    modified ctp2_code/ai/strategy/goals/ctpgoal.cpp
    modified ctp2_code/ctp/civ3_main.cpp
    modified ctp2_code/ctp/ctp2_utils/c3files.cpp
    modified ctp2_code/ctp/debugtools/debugcallstack.cpp
    modified ctp2_code/gfx/gfx_utils/ColorSet.cpp
    modified ctp2_code/gfx/gfx_utils/targautils.cpp
    modified ctp2_code/gfx/gfx_utils/tiffutils.cpp
    modified ctp2_code/gfx/layers/citylayer.cpp
    modified ctp2_code/gfx/spritesys/director.cpp
    modified ctp2_code/gfx/spritesys/directorevent.cpp
    modified ctp2_code/gfx/spritesys/EffectActor.cpp
    modified ctp2_code/gfx/spritesys/FacedSpriteWshadow.cpp
    modified ctp2_code/gfx/spritesys/goodactor.cpp
    modified ctp2_code/gfx/spritesys/spritefile.cpp
    modified ctp2_code/gfx/spritesys/SpriteHitTest.cpp
    modified ctp2_code/gfx/spritesys/SpriteLow555.cpp
    modified ctp2_code/gfx/spritesys/SpriteLow565.cpp
    modified ctp2_code/gfx/spritesys/spriteutils.cpp
    modified ctp2_code/gfx/spritesys/UnitActor.cpp
    modified ctp2_code/gfx/tilesys/tiledmap.cpp
    modified ctp2_code/gfx/tilesys/tiledraw.cpp
    modified ctp2_code/gfx/tilesys/tileset.cpp
    modified ctp2_code/gfx/tilesys/tileutils.cpp
    modified ctp2_code/robot/aibackdoor/bset.cpp
    modified ctp2_code/robot/aibackdoor/civarchive.cpp
    modified ctp2_code/robot/aibackdoor/civarchive.h

    Comment


    • Revision 533
      Changed paths:
      M /branches/linux
      M /branches/linux/ctp2_code/gfx/spritesys/FacedSprite.cpp
      M /branches/linux/ctp2_code/gfx/spritesys/FacedSprite.h
      M /branches/linux/ctp2_code/gfx/spritesys/FacedSpriteWshadow.cpp
      M /branches/linux/ctp2_code/gfx/spritesys/FacedSpriteWshadow.h
      M /branches/linux/ctp2_code/gfx/spritesys/Sprite.cpp
      M /branches/linux/ctp2_code/gfx/spritesys/Sprite.h
      M /branches/linux/ctp2_code/gfx/spritesys/SpriteFile.h
      M /branches/linux/ctp2_code/gfx/spritesys/spritefile.cpp
      M /branches/linux/ctp2_code/gfx/spritesys/spriteutils.cpp
      M /branches/linux/ctp2_code/gfx/spritesys/spriteutils.h

      Merged r453 from /trunk to /branches/linux
      r453@ctp2.kaan.dk: Fromafar | 2005-09-12 21:42:20 +0200
      Prevented destructor and zoom-out crashes.

      Comment


      • Revision 534
        Changed paths:
        M /branches/linux
        M /branches/linux/ctp2_code/gfx/spritesys/FacedSpriteWshadow.cpp
        M /branches/linux/ctp2_code/gfx/spritesys/Sprite.cpp

        - fixed compilation errors

        Comment


        • Revision 535
          Changed paths:
          M /branches/linux

          Merged r454 from /trunk to /branches/linux
          r454@ctp2.kaan.dk: Martin G??hmann | 2005-09-13 23:48:17 +0200
          Topics in alphabetical order now show the right topic:
          modified ctp2_code/ui/interface/greatlibrary.cpp
          modified ctp2_code/ui/interface/greatlibrary.h
          modified ctp2_code/ui/interface/greatlibrarywindow.cpp
          modified ctp2_code/ui/interface/greatlibrarywindow.h

          Fixed memory leaks:
          modified ctp2_code/ctp/civapp.cpp
          modified ctp2_code/ui/aui_common/aui_ldl.cpp
          modified ctp2_code/ui/aui_common/aui_ldl.h
          modified ctp2_code/ui/interface/infowindow.cpp
          modified ctp2_code/ui/interface/infowindow.h

          Cleaned files since I edited them anyway, no fnctional change:
          modified ctp2_code/gs/gameobj/CityData.cpp
          modified ctp2_code/gs/slic/SlicSegment.cpp
          modified ctp2_code/ui/aui_common/aui_imagebase.cpp
          modified ctp2_code/ui/aui_common/aui_region.cpp

          Fixed hypelinks (typos):
          modified ctp2_data/english/gamedata/Great_Library.txt
          modified ctp2_data/german/gamedata/Great_Library.txt

          Comment


          • Revision 536
            Changed paths:
            M /branches/linux

            Merged r457 from /trunk to /branches/linux
            r457@ctp2.kaan.dk: Martin G??hmann | 2005-09-15 23:44:27 +0200
            Added an alternative leak report, I thought a fresh view might be hwlpfull:
            modified ctp2_code/ctp/debugtools/debugcallstack.cpp
            modified ctp2_code/ctp/debugtools/debugcallstack.h
            modified ctp2_code/ctp/debugtools/debugmemory.cpp

            Fixed memory leaks:
            modified ctp2_code/gfx/spritesys/goodspritegroup.cpp
            modified ctp2_code/gfx/spritesys/GoodSpriteGroup.h
            modified ctp2_code/gfx/spritesys/SpriteGroup.cpp
            modified ctp2_code/gfx/spritesys/SpriteGroup.h
            modified ctp2_code/gfx/spritesys/SpriteGroupList.cpp
            modified ctp2_code/gfx/spritesys/UnitSpriteGroup.cpp

            Some cosmetical changes (comments and some code cleanup)
            modified ctp2_code/gfx/spritesys/Sprite.cpp
            modified ctp2_code/gs/gameobj/CityData.cpp
            modified ctp2_code/ui/interface/intelligencewindow.cpp

            Comment


            • Revision 537
              Changed paths:
              M /branches/linux

              Merged r458 from /trunk to /branches/linux
              r458@ctp2.kaan.dk: Martin G??hmann | 2005-09-17 02:22:26 +0200
              Added slic database array access:
              modified ctp2_code/gs/slic/slic.y
              modified ctp2_code/gs/slic/sliccmd.y
              modified ctp2_code/gs/slic/SlicDBConduit.h
              modified ctp2_code/gs/slic/SlicFrame.cpp
              modified ctp2_code/gs/slic/slicif.cpp
              modified ctp2_code/gs/slic/slicif.h

              Custum structs can now include other structs from the same record class, fix f
              or DifficuiltyDB implementation:
              modified ctp2_code/gs/dbgen/MemberClass.cpp

              Added int and float array accessors.
              Fixed float arrays at that occasion. (DifficuiltyDB)
              modified ctp2_code/gs/dbgen/RecordDescription.cpp

              Added slic risk database access:
              modified ctp2_code/gs/slic/SlicEngine.cpp

              Added comments (no functional change)
              modified ctp2_code/ai/diplomacy/agreementmatrix.cpp

              Comment


              • Revision 538
                r538 | ctplinuxfan | 2006-01-16 22:22:01 +0100 (Mon, 16 Jan 2006) | 3 lines
                Changed paths:
                M /branches/linux
                M /branches/linux/ctp2_code/ctp/debugtools/debugmemory.cpp
                M /branches/linux/ctp2_code/gs/slic/slicif.cpp

                - linux compile fix

                Comment


                • Rev539

                  ai/diplomacy/regardevent.cpp removed refernce to logviolationevent to make SneakAttack work
                  gs/gamedata/ArmyData.cpp added sneakattack and logviolation event as well as other notes
                  gs/gameobj/citydata.cpp productionpercent for goods now works (will fix the rest)
                  gs/gameobj/combatevent.cpp originally was going to remove aftermathevent call but did not (so No Change)
                  gs/gameobj/player.cpp no changes but added later notes
                  gs/gameobj/Readiness.cpp nochanges but added notes for HungerGold
                  gs/gameobj/UnitData.cpp added notes for future stuff, updated combat modifier flags to use XXbonus float
                  gs/newdb/wonder.cdb added new flag - EnablesPunativeAirstrikes to be implemented in Armydata later
                  gs/newdb/unit.cdb updated combat modifier flags
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

                  Comment


                  • Revision 540


                    gs/gameobj/player.cpp-Settlers can now add to a city!
                    gs/gameobj/armydata.cpp -CantPillage now works (finally)
                    -NonLethalBombard implemented; now the NLB flag doesnt destroy units (but weakens them)
                    -CanBombardTiles implemented; Tile Improvements can now be bombarded and destroyed
                    -CollateralTileDamage implemeted; if unit has flag it will kill units and the the tile imps they are on
                    gs/gameobj/unitutil.cpp- no changes just notes
                    gs/gameobj/terrainutil.cpp-no change
                    gs/newdb/unit.cdb- NewFlags:
                    - NonLethalBombard //lessen bombard strengthen like old civ3
                    - CanBombardTiles //allows bombarding of tile improvements
                    - CollateralTileDamage //if a defender is ona tile then improvements cut too
                    - AllTerrainAsImprovement // NOT IMPLEMENTED - like AllTerrainRoads
                    - ObsoleteByUnit //NOT IMPLEMENTED instead of avdance for later upgrade
                    gs/newdb/building.cdb- some future use flags
                    gs/newdb/terrain.cdb- some future use flags
                    gs/newdb/terrimprove.cdb- cleaned up repeat of cantpillage
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

                    Comment


                    • Revision 541

                      Load strings from default files if a mod misses them:
                      modified ctp2_code/gs/database/StrDB.cpp
                      modified ctp2_code/gs/database/StrDB.h
                      modified ctp2_code/gs/fileio/Token.cpp
                      modified ctp2_code/gs/fileio/Token.h

                      Added token so that the default strings aren't scanned for missing strings:
                      modified ctp2_data/english/gamedata/Strings.txt
                      modified ctp2_data/french/gamedata/Strings.txt
                      modified ctp2_data/german/gamedata/Strings.txt
                      modified ctp2_data/italian/gamedata/Strings.txt
                      modified ctp2_data/spanish/gamedata/Strings.txt

                      Fixed, added some strings and removed some duplicated strings:
                      modified ctp2_data/english/gamedata/gl_str.txt
                      modified ctp2_data/german/gamedata/add_str.txt
                      modified ctp2_data/german/gamedata/gl_str.txt
                      modified ctp2_data/german/gamedata/info_str.txt
                      modified ctp2_data/german/gamedata/ldl_str.txt
                      modified ctp2_data/german/gamedata/str_loc.txt
                      modified ctp2_data/italian/gamedata/ldl_str.txt

                      And to E: Please put the modifciation description into a format that does not make me to extend the window of TortoiseSVN - Log Messages window so that I can read it without much trouble.

                      - Martin
                      Civ2 military advisor: "No complaints, Sir!"

                      Comment


                      • Revision 542

                        gameobj/ArmyData.cpp - updated sneakattack and cantpillage code
                        gameobj/Player.cpp - cleanup
                        newdb/terrimprove.cdb - FU flags added
                        newdb/unit.cdb - FU flags added
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

                        Comment


                        • Revision 543
                          Code:
                          [b]gfx\spritesys\UnitActor.cpp - [/b]less than zero now equals only zero (no longer necessary though)
                          [b]gfx\tilesys\tiledraw.cpp - [/b]only notes
                          [b]gs\gameobj\Armydata.cpp - [/b]removed nonlethal check and collateral can now happen for lethal and nonlethal :b:
                          [b]gs\gameobj\buildingutil.cpp - [/b]add GoldPerCity check (like GoldPerCitizen)
                          [b]gs\gameobj\buildingutil.h - [/b]added GoldPerCity check (like GoldPerCitizen)
                          [b]gs\gameobj\citydata.cpp - [/b]added GoldPerCity check (like GoldPerCitizen) :b:
                          -added OnePerCiv in CanBuildBuilding, now we can make Small Wonders! :b:
                          [b]gs\gameobj\UnitData.cpp - [/b]NonLethalBombard is now here (notes on AllTerrainAsImp there still trying)
                          [b]gs\newdb\building.cdb - [/b]updated flags
                          [b]gs\newdb\unit.cdb - [/b]updated flags
                          [b]gs\newdb\terrimprove.cdb - [/b]updated flags
                          I'm adding it as a zip because the server is down and Kaan said february was the end of it...
                          Attached Files
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

                          Comment


                          • Revision544

                            Code:
                            [b]gs\gameobj\CityData.cpp[/b]
                            - [i]GoldPerUnit[/i] - like my previous GoldPerCity flag but its just the flag value times the number of units (like Civ3). I stuck it to the palace to represent unit costs. Value seen in City Management (not national)
                            - [i]GoldPerUnitReadiness[/i] - same as above but added the readiness impact. Value seen in City Management (not national)
                            - [i]Need Number of buildings to Build[/i] - like the feat it can now be a flag for building a building (especially with OnePerCiv) or a wonder.
                            [b]gs\gameobj\Player.cpp[/b]
                            -[i]TotalBuildingUpkeep[/i]: building upkeep also has a negative impact by being affected by your readiness and is deducted from the city gold (I can remove this if too much hate for it but it makes gold and readiness more significant)
                            [b]gs\gameobj\ArmyData.cpp[/b]
                            -Fixed Sneak bombard that was causing possible "fugi" crash (I hope)
                            -added [i]multipleattack[/i] flag but not fully implemented (you can move after attacking or bombarding but not attack again)
                            [b]gs\gameobj\Readiness.cpp[/b]
                            [b]gs\gameobj\Readiness.h[/b]
                            Added but not implemented GoldHunger (like Shieldhunger) to eventually have units with different costs.  I'm thinking to add it to total building upkeep because its in player. not sure what will happen.
                            [b]gs\gameobj\buildingutil.cpp[/b]
                            [b]gs\gameobj\buildingutil.h[/b]
                            - GoldPerUnit & GoldPerUnitReadiness checks added 
                            [b]gs\gameobj\Unit.cpp[/b]
                            [b]gs\gameobj\Unit.h[/b]
                            -GoldHunger Check
                            -AllTerrainAsImprovement (still trying)
                            
                            [b]gs\newdb\building.cdb[/b]
                            GoldPerUnit
                            GoldPerUnitReadiness
                            Building Num struct
                            [b]gs\newdb\terrain.cdb[/b]
                            TradeGold.TradeProd,TradeFood (future use)
                            [b]gs\newdb\unit.cdb[/b]
                            MultipleAttacks
                            [b]gs\newdb\wonder.cdb[/b]
                            Building Num struct
                            [b]gs\newdb\terrimprove.cdb[/b]
                            TradeGold.TradeProd,TradeFood (future use)
                            Attached Files
                            Last edited by Ekmek; February 25, 2006, 00:56.
                            Formerly known as "E" on Apolyton

                            See me at Civfanatics.com

                            Comment


                            • Well since no one even downloaded the above, here is a better armydata.cpp (I wont put it as a rev then)

                              I'll add these revs if dark hosts
                              Attached Files
                              Formerly known as "E" on Apolyton

                              See me at Civfanatics.com

                              Comment


                              • not sure how significant this thread will be darkDust has a running log here:



                                accessible from:



                                He's up to rev550 and didnt include my 543 or 544 so I'll update once I'm approved for access
                                Formerly known as "E" on Apolyton

                                See me at Civfanatics.com

                                Comment

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