Originally posted by E
its mainly that the game cant handle stacks. if its a hiddenNationality(HN) or non-HN it crashes or 2 or more non-HN, but a HN vs a non HN it works fine
its mainly that the game cant handle stacks. if its a hiddenNationality(HN) or non-HN it crashes or 2 or more non-HN, but a HN vs a non HN it works fine
So you have to do something like this:
Code:
for all units of army do if unit is not hidden mark stack as not hidden and break end if end do if stack is not do notify defender of attack end if
Originally posted by E
Code:
if(!(ta.GetDBRec()->GetHiddenNationality() == true)) {
-Martin
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