I went through the A star and I think its goingto take me awhile to digest how to utilize it...
but something struck as to implementing the food cost to units. There is home city recording when creating a unit, how can I access that or use it to subtract food from a city or harvest food from a square?
but something struck as to implementing the food cost to units. There is home city recording when creating a unit, how can I access that or use it to subtract food from a city or harvest food from a square?
Code:
STDEHANDLER(CityCreateUnitEvent)
{
Unit homeCity;
if(!args->GetCity(0, homeCity)) {
return GEV_HD_Continue;
}
and I'm still willing to do graphics for it and willing to take your guideance 
As it is harder to read.
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