Martin, I'm going to go withe first case. Its the one that applies best to CtP2 right now.
Civ3 lets you build colonies that sends goods to cities and you can share via network. In this NeedsCityGood it makes it only in a radius or by trade so if I make it many gods than it will be impossible to make a unit. So lets go with just one good, mainly since my code seems structured to it now.
there are other things we need to do with goods but I think NeedsCityGood will be a good start (and could make the AtG scenario more interesting once we get around to fixing that).
Civ3 lets you build colonies that sends goods to cities and you can share via network. In this NeedsCityGood it makes it only in a radius or by trade so if I make it many gods than it will be impossible to make a unit. So lets go with just one good, mainly since my code seems structured to it now.
there are other things we need to do with goods but I think NeedsCityGood will be a good start (and could make the AtG scenario more interesting once we get around to fixing that).
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