Originally posted by E
its mainly that the game cant handle stacks. if its a hiddenNationality(HN) or non-HN it crashes or 2 or more non-HN, but a HN vs a non HN it works fine
its mainly that the game cant handle stacks. if its a hiddenNationality(HN) or non-HN it crashes or 2 or more non-HN, but a HN vs a non HN it works fine
So you have to do something like this:
Code:
for all units of army do
if unit is not hidden
mark stack as not hidden and break
end if
end do
if stack is not do
notify defender of attack
end if
Originally posted by E
Code:
if(!(ta.GetDBRec()->GetHiddenNationality() == true)) {

-Martin

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