Martin this code kept popping up in governor.cpp
not sure if this what you were talking about, but I also found this..
Code:
MapAnalysis & the_map = MapAnalysis::GetMapAnalysis();
Code:
Governor::PlaceTileImprovements()
{
for(it.Start(); !it.End(); it.Next())
{
if (unit.RetPos() == it.Pos())
continue;
cell = g_theWorld->GetCell(it.Pos());
if (!(cell->GetCityOwner() == unit))
continue;
if (cell->GetNumImprovements() > 0)
continue;

no wonder at all... i was taking the more difficult route and insisting that it must show. Ok I'll pursue that....
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