Martin this code kept popping up in governor.cpp
not sure if this what you were talking about, but I also found this..
Code:
MapAnalysis & the_map = MapAnalysis::GetMapAnalysis();
Code:
Governor::PlaceTileImprovements() { for(it.Start(); !it.End(); it.Next()) { if (unit.RetPos() == it.Pos()) continue; cell = g_theWorld->GetCell(it.Pos()); if (!(cell->GetCityOwner() == unit)) continue; if (cell->GetNumImprovements() > 0) continue;
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