The way I guess the radar and radarrange flags are supposed to work is, you can see enemy air/underwater units on your minimap that are outside your vision range but inside your radar range. But this doesnt work.
The radar station is set to only cansee:standard, also there are no air units with the stealth ability anyway so the radar station is just a better version of the listening post. Sea units there are a few stealth types, but theyre underwater units, like submarine and crawler.
But the radar flag in tileimp.txt doesnt do anything at the moment. The sonar buoy in tileimp.txt has cansee:underwater and it has 4 vision and 4 radarrange, but when you increase the radar it can still only see underwater units within its normal 4 vision, so radarrange isnt working. In fact I took out radar and radarrange altogether and the sonar buoy still worked as before.
So for radar and radarrange there are two choices how they should work, either
1, when an air/underwater unit is within radar range but not normal vision range it ONLY shows air/underwater units on the minimap (but not show other units within radar range), or
2, when an air/underwater unit is within radar range but not normal vision range they show on the main map AND minimap (but not show other units within radar range).
obviously when an air/underwater unit is within radar range AND normal vision range (of a radar's/buoy's normal vision) it should definitely show on the main map.
1 sounds more like it was supposed to work, but the AI wouldnt know what the dots on its minimap were, would they?
I dont know if this has been mentioned before, but its definitely the same for the playtest and 1.11 patch versions.
The radar station is set to only cansee:standard, also there are no air units with the stealth ability anyway so the radar station is just a better version of the listening post. Sea units there are a few stealth types, but theyre underwater units, like submarine and crawler.
But the radar flag in tileimp.txt doesnt do anything at the moment. The sonar buoy in tileimp.txt has cansee:underwater and it has 4 vision and 4 radarrange, but when you increase the radar it can still only see underwater units within its normal 4 vision, so radarrange isnt working. In fact I took out radar and radarrange altogether and the sonar buoy still worked as before.
So for radar and radarrange there are two choices how they should work, either
1, when an air/underwater unit is within radar range but not normal vision range it ONLY shows air/underwater units on the minimap (but not show other units within radar range), or
2, when an air/underwater unit is within radar range but not normal vision range they show on the main map AND minimap (but not show other units within radar range).
obviously when an air/underwater unit is within radar range AND normal vision range (of a radar's/buoy's normal vision) it should definitely show on the main map.
1 sounds more like it was supposed to work, but the AI wouldnt know what the dots on its minimap were, would they?
I dont know if this has been mentioned before, but its definitely the same for the playtest and 1.11 patch versions.
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