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PROJECT: Playtest Thread III

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  • Just some things on turns until city growth.

    1) its a great feature
    2) I'll try to hunt down the code where its at to learn how it works but it would be nice to see it display turns until unit (I know it shows in the control bar but it would be nice on the map)\
    3) I see Civ4 is using "strength bars" like on the units to show growth and stuff. It looks nice graphically but I don't think it tells people much, so I think this way is better.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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    • Originally posted by Fugi the Great
      Someone going to start a PLAYTEST IV soon so we can keep the new bugs seperated from the old bugs?
      Probably not until this thread approaches the post limit. What we really need is a bug tracker .

      Comment


      • Well have Winrar working again and downloded new playtest .Playing highest level with 9 Civs and lagest map 70x140.
        Only played 130 turns but can see that there is improvemt. By using the cheat I checked to see how things were going with the other AI factions
        Most Civs are between 10 to 12 cites and averaged around 40 units per Civ. Good use of land -cities seemed spaced well . Also there are not as many early wars as used to be. This may be due in part to a very large map and using less Civs
        Only odd thing that happend is a Civ sent a settler near my border and didnt do any thing so I kicked it away but only one time so far.
        Im playing as Assyria. Im in 5th place (rush build Ramayana) and so have met N. America have a peace treaty with them. So far Im enjoying this playtest and will report any CTD,s.

        Comment


        • Originally posted by Fromafar
          Do you have a crash.txt for the CTD?
          no such file on my computer
          What do I think of Western civilization? I think it would be a very good idea.
          Mohandas Gandhi

          Comment


          • maybe the save game?
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

            Comment


            • Originally posted by Fromafar
              There are also some issues with game data incompatibilities, due to "middle-insertion" of new items (e.g. goods) and relocated text strings, but you can prevent most of these by just not installing the playtest release over the Activision game.
              Conerning the goods it is rather an inserting problem at all. So far I am able to load games from versions with less goods, but work still need to be done so that you can continue your games. Well you shouldn't have a problem with Cradle as it has its own additional goods.

              Originally posted byFugi the Great
              no such file on my computer
              Well Fugi you should go to your userprofile.txt in your ..\ctp2_program\ctp\ folder and open it with any text editor of your choice and change make sure it contains the line EnableLogs=Yes instead of EnableLogs=No. So that we get on the next crash a crash.txt.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • I had a crash about 40 turns into the game. This was followed by a popup asking whether windows should unblock the game.
                Attached Files
                "

                Comment


                • I couldn't load a game I had played on the previous playtest, do I have to change any files or is it all in the code?

                  I did want to make some observations on that playtest, maybe they are still valid.

                  i was playingon Dorrian 400x400 earth map.

                  The Ai was fairly aggressive and creaive. They moved into my territory to pirate trade routes (I reduced Caravan cost to get around the huge numbers)

                  I did edi the terrain, NOTusing my code but by making Settlers not settle on type mountain and changed forest etc to mountain. And the AI that started on those squares never moved so they didn't build civs. I noticed some ai just kept their starting settler in one place. Does the AI have a problem at start up? Or in the case of Japan it made less suitable tiles did the AI just refuse to settle?

                  The AI was aggressive and eliminated a few civs. Overseas expansion was great to. I used the edito to make a japanese civ and it did eventually start settling China etc. ANd I saw a lot of ships carrying stuff, to where I don't know because the AI out explored me.

                  I was pretty pleased overall. Cant wait to start the new playtest...
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

                  Comment


                  • Originally posted by Martin Gühmann Well Fugi you should go to your userprofile.txt in your ..\ctp2_program\ctp\ folder and open it with any text editor of your choice and change make sure it contains the line EnableLogs=Yes instead of EnableLogs=No. So that we get on the next crash a crash.txt.

                    -Martin
                    Done, thanks, I guess next time we may get something.

                    Same game froze (AI turn) on me about four times already, had to either reload the autosave, or enable the cheat mode and remove fog of war to get the game going again. Saw a ship get sunk just within city range, then game froze and never finished the animation for it (still have the white spot where it sunk), though I could stll open/close trade/cities/nation/diplomacy/status/help files...Hate it when it does that, especially 300 turns into the game when it finally gets interesting. Still getting attacked by single Artillery units escorting settlers, looks like someone tweaked the AI to use more ranged units, but forgot to tell it what "bombard" means, or "protect" settler. Samething with bombers, flew into the city and attacked it - not bombard, would probably done more damage just bombarding and then flying home and doing more damage next turn, instead the thing got shot down by my artillery.
                    What do I think of Western civilization? I think it would be a very good idea.
                    Mohandas Gandhi

                    Comment


                    • do you have the crash.txt now Fugi?
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

                      Comment


                      • Originally posted by E
                        I couldn't load a game I had played on the previous playtest, do I have to change any files or is it all in the code?
                        Why do I post here and there?

                        Originally posted by E
                        I did edi the terrain, NOTusing my code but by making Settlers not settle on type mountain and changed forest etc to mountain. And the AI that started on those squares never moved so they didn't build civs. I noticed some ai just kept their starting settler in one place. Does the AI have a problem at start up? Or in the case of Japan it made less suitable tiles did the AI just refuse to settle?
                        Obviously the programmers never intended really to make mountain only settlers.

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • OK...I'm about 160 turns into a game with the new Playtest. No crashes, and game speed seems very good.

                          Unfortunately, I can't create trade routes.

                          I have enough caravans, and the possible routes are listed in the trade window, but when I highlight the route and click the create new route button, nothing happens.

                          Also, I'm not 100% sure about this, but I think more caravans are showing in the trade window than I am actually building. I'll have to double check this, though. It could be I just wasn't paying attention.

                          This is plain vanilla Playtest installation, BTW. No mods.

                          Comment


                          • Maquiladora asked for a new version with the good bonuses problem fixed, so here is one.

                            Since very little has changed since the last version, this is just a patch - it needs to be installed on top of the last playtest version.

                            [file removed]

                            [Note: this version is now obsolete - the next version is available here]

                            Changes:

                            Fixed: Incorrect bonuses from goods
                            Fixed: Misc crashes
                            Added: Some more credits
                            Last edited by J Bytheway; June 28, 2005, 14:21.

                            Comment


                            • Thanks J works with my old save too.

                              Updating first post.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • The program just crashed, so I'll give you what was there in crash.txt:

                                0x00442be7 [?ReadyToDraw@TiledMap@@QBEHXZ + 0x27]
                                0x004d898b [?RemoveFromCells@TradeRouteData@@QAEXXZ + 0x6b]
                                0x004d76e1 [?RemoveAllReferences@TradeRoute@@QAEXW4CAUSE_KILL_ TRADE_ROUTE@@@Z + 0x281]
                                0x004d7455 [?KillRoute@TradeRoute@@QAEXW4CAUSE_KILL_TRADE_ROUT E@@@Z + 0x15]
                                0x004d6b94 [??1TradePool@@UAE@XZ + 0x54]
                                0x004d73cb [??_GTradePool@@UAEPAXI@Z + 0xb]
                                0x00501efd [?gameinit_Cleanup@@YAJXZ + 0x1bd]
                                0x77d43a50 [__onexitbegin + 0x772297d8]
                                0x77d43b1f [__onexitbegin + 0x772298a7]
                                0x77d45b2c [__onexitbegin + 0x7722b8b4]
                                0x77d45f73 [__onexitbegin + 0x7722bcfb]
                                0x5101fb0c [__onexitbegin + 0x50505894]
                                0x77d43a50 [__onexitbegin + 0x772297d8]
                                0x77d43b1f [__onexitbegin + 0x772298a7]
                                0x77d43d79 [__onexitbegin + 0x77229b01]
                                0x77d44374 [__onexitbegin + 0x7722a0fc]
                                0x00406a05 [WinMain@16 + 0x65]
                                0x007b3dac [WinMainCRTStartup + 0x134]
                                0x77e814c7 [__onexitbegin + 0x7736724f]

                                Restarted program from the autosave, saved it, but noticed program and mouse were too jerky, so I exited the program. Opened Task Manager to see what was going on, seems that CTP2.exe was still running and using 99% of CPU speed, 370 megs of memory.

                                Also noticed an area of water that my transports could not go into, I have Sonor Buoys covering the area and see nothing in there, sent a sub in, had no problem going through that area. Thought is might be leftovers from when the AI Destroyer went through, then it sort acted like my city limits were interferring. Had the Green movement line that showed I should be able to go the way I wanted, ship just refused to move in that direction, worked fine in any other direction.

                                When you have a city set at building Infrastructure from the previous turn, then set it to something like a building or whatnot, can not Rush Buy production, only get a ---, a reason for this??

                                AI cities either having trouble with happiness or something like that because there was a time where it seems where one of the civs conquered 10 other civs, one every other turn, this was just not possible (too big). Too many revolts by misadjusted sliders or neighbor AI spy intervention?

                                AI ever heard of Terraforming? Middle of the desert, size 19 city, 13 of them are farmers, production is at a standstill, extremely low efficiency.

                                Also want to verify the bug with not being able to create trade routes.


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                                Last edited by Fugi the Great; May 24, 2005, 01:01.
                                What do I think of Western civilization? I think it would be a very good idea.
                                Mohandas Gandhi

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