Wow
Ive genuinely never seen an AI win a game.


if (the_army->Num() > g_theWorld->GetArmyPtr(start)->Num()) { IsDanger = true; break; }
if (the_army->Num() > g_theWorld->GetArmyPtr(start)->Num()) { return true; }
#if !defined (ACTIVISION_ORIGINAL) m_AllIsExplored = false; #endif
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