Martin,
I di dthe debugai and watched the barbs and AI behave for a few turns (this was with rev683) The AI was making good use of slavers etc. THe barbs were almost always with the goal attack. It had the coordinates and I couldn't figure where they corresponded to the map but it seems like the barbs would just hunt down units. Occassionally i saw a pillage order and the barbs did that but never did they attack a city.
Is there a calculation to attack a city? Does the barbs assume a city has a 12 stack since they cant see units?
I'm thinking maybe there should be an attack city goal or that the game should tel the AI how many units are in a city so they will target it better, especially when its empty.
Maybe thats the main problem when it seees a city empty it assume sthere is no target because there are no units to attack. maybe something if the city is empty it becomes a very high priority to attack/take it.
I di dthe debugai and watched the barbs and AI behave for a few turns (this was with rev683) The AI was making good use of slavers etc. THe barbs were almost always with the goal attack. It had the coordinates and I couldn't figure where they corresponded to the map but it seems like the barbs would just hunt down units. Occassionally i saw a pillage order and the barbs did that but never did they attack a city.
Is there a calculation to attack a city? Does the barbs assume a city has a 12 stack since they cant see units?
I'm thinking maybe there should be an attack city goal or that the game should tel the AI how many units are in a city so they will target it better, especially when its empty.
Maybe thats the main problem when it seees a city empty it assume sthere is no target because there are no units to attack. maybe something if the city is empty it becomes a very high priority to attack/take it.
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