Gilgamensch
The same goes for strategic recourses.
The same goes for strategic recourses.
III: Like the resources giving you hapiness. Get them all and no problems anymore. AI hardly ever tried to get them. Nice exploit for the human. This I don't like at all.
After playing CTP2 for some years (and i am still actually playing it from time to time
) I have to admit that I never noticed this system - I guess I had always set Cities per good to 1 and I always assumed that 1 line represents 1 possible trade route, red standing for "already in use, no more options"
. Can the "Cities Per Good"-option be found in some textfile, too? And did possibly someone change it's value in the playtest version?
Terrain Type Freight00 Freight0 Freight UNDERSEA_TUNNEL 5 10 3 MAGLEV 5 10 3 RAILROAD 5 20 5 ROAD 5 33 7 River 5 50 5 DEAD 5 100 9 DESERT 5 100 9 PLAINS 5 100 9 GRASSLAND 5 100 9 SWAMP 5 300 27 JUNGLE 5 600 54 FOREST 5 200 18 TUNDRA 5 100 9 GLACIER 5 500 45 HILL 5 200 18 BROWN_HILL 5 200 18 WHITE_HILL 5 200 18 MOUNTAIN 5 600 54 BROWN_MOUNTAIN 5 600 54 WHITE_MOUNTAIN 5 600 54 WATER_BEACH 5 33 5 WATER_SHALLOW 5 33 5 WATER_KELP 5 33 5 WATER_REEF 5 33 11 WATER_SHELF 5 33 5 WATER_DEEP 5 33 5 WATER_RIFT 5 33 5 WATER_TRENCH 5 33 5 WATER_VOLCANO 5 33 5 SPECIAL1 5 100 9 SPECIAL2 5 100 9

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