The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As you can see, the colour of the good changes from black to red, to indicate that the good is currently being traded, and the second best option is now listed first.
Normally, you would only have "Cities Per Good" set to 1 so in that case what you would see is
Before
Ottawa Elephant (black) Moosonee 116 32
After
Ottawa Elephant (red) Chesterfield 113 35
Note that
Ottawa Elephant Moosonee 116 32
now shows up on the "Trade-Summary" tab
Why not make the cost age dependent? (including # of caravans needed and cost of each?)
So like in the early stage cheap caravans and low cost for each. BUT to offset this having a limitation onto the overall number of traderoutes allowed, let's say max. 4
Next age:
# of caravans goes up slightly (like 15%)
cost for each: also up, but like 20%
Same for any following age, till the discovery of factory or similar, when cost shall go down drastically, but maybe the number still up.
This would reflect better (IMO) the real situation.
The really old trade routes were limited, but bringing for 'cheap' money/resources far more back in short time. (like the silk-street, or the salt-street, but they were already later)
Only later (like the East/West Indian Company) it was quantity over 'quality'. And for the last ~100 years the complete bulk freight transport of goods, made them cheap.
I would go for the kiss approach. (Keep it simple stupid)
Trade has too purposes one get goods to places that don’t have them. (it is no good trying to sell ice to the Eskimos). The second reason is to make money .
As for age dependent how about more caravan types.
Lets say
Ancient: Camel
The one my spell checker dos not get : Wagon
Modern: Truck / fright
Genetic: Supper fright air ships
Diamond: Transporters (like in star trek ) ha ha ha ha
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
If in don't blame the guy that don't speak English.
as my spell checker dos not speak English I am blaming it.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by The Big Mc
If in don't blame the guy that don't speak English.
as my spell checker dos not speak English I am blaming it.
What do you expect from an American spellchecker? Shall they really know Oxford English?
Those neighbors neighbours are sometimes weared
But shortly coming back to your idea:
This would only change the cost of producting, but I'll would like to see also differences in the income of it. The ancient trade routes were far more valuable than nowadays.
Just think of pepper, there were times were pepper was more valuable than gold. Same goes for silk by the way. But this isn't reflected at all.
But really my idea is that the value of caravans each one represents is increased.
Well won’t that be included in a nice idea of goods going out of thw window. Like tobacco being pointless pas the genetic age.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by EPW
I can't stand America! We should have the option of chosing state flags rather than the American flag
Why what state would you have
Great work on the whole trading thing, though IMHO its still useless. Introduce strategic resources and all will be well.
Not strategic recourses. positive recourses maybe
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
yes, strategic resources, must have strategic resources...
Actually with trading to, it would be nice to see a market alue for goods and be able to adjust the price and compete with other traders in the old ctp2 model (if you can beat them in the market place then beat them in war!)
of course it would also mean there would have to be an incentive for trade (happiness or something in exchange) but that goes back to the other trade thread
E instead of strategic goods I am all in favour of positive goods.
These are where a good increases something in a unit or city.
Example one
A city which receives oil can make a tank that goes 1 movement point further.
Example two
A city that receives wood has an increase in production
Example three
A city that collects sugar has an increases in foods same with the city that receives it.
This system allows for goods to add a strategic element to the game without causing a civ3 style stupid tech acquisition like tank where you can’t get oil.
Also remember ctp is set post modern so if we do strategic recourses some one has a lot of work to do making post modern goods.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
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