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GENERAL: Cafe "Tamerlin" II

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  • So, here is the needed sprite...
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    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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    • should I put the sprite in the AE as well?
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • Thanks Tamerlin
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • Originally posted by E
          should I put the sprite in the AE as well?
          I think we're adding the Plasmatica itself as a defensive unit, so may aswell just add it to the sprite folder for now.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • ok. Are you guys doing the Units.txt entries for these AE units?
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • I'll do it E once we've decided whats in and out.

              BTW am i allowed to remove the Elephant Warrior as we aren't using it?
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • Its unavailable so it won't be generated. I personally would like it to be a unit that you can only get if you have an elephant resource. something they can affect the game balance for the AI or player early on. A little thing like luck. but I think so far most people are against.

                Since its already typed up cant we just leave it as unavailable?
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • I've been throwing an idea in my head about the modern age dilemma.

                  You know where the modern age becomes tedious because the map is so filled out and everything is so productive it makes it boring for the human.

                  I was thinking of adding an option 9basically restoring the bloodlust toggle) where the game 'flips' in the modern age. Points aren't scored by conquest like in the industrial and early ages but instead you gain points by doing the 'softer' stuff like peacekeeping, preventing wars, environment, etc. you would receive negative points for wars and reducing the population of AI cities.

                  Basically the AI would be its warmongering stuff and you as the probable superpower has to restore order so you have to try and stop wars, prevent starvation, razing of cities.

                  This would be an option of course (bloodlust off). And its just a random thought so I'm open to suggestions especially ideas on how to implement it.
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

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                  • Originally posted by E


                    Its unavailable so it won't be generated. I personally would like it to be a unit that you can only get if you have an elephant resource. something they can affect the game balance for the AI or player early on. A little thing like luck. but I think so far most people are against.

                    Since its already typed up cant we just leave it as unavailable?
                    OK i'll just leave it. Theres some others in AEmod units.txt aswell:

                    Trader - another caravan unit because you need Camels to use original Caravan?

                    Pirate Ship - a Ship of the Line with sneakattack/pillage.

                    Samurai - added for Japan only.

                    Guerrilla - needs mass production feat, has hidden nationality.

                    Legion - for Romans only.

                    Scout - a scout!

                    There may be other changes in other units, havent been through them all yet.

                    I'll leave them all in but disable them and the other changes for now, and just work from the design units thread as we go. Some could be used though.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • yeah those were the units from my now defunct Emod. I thik trader was to be the basic caravan but the camel caravan's were to be available at the start of the game with no tech, an early economic advantage. I'd argue that this unit should have advertise instead and you have to do the civ2 thing of sending them abroad to get gold. but have you seen what advertising does? 3 gold a turn? that nothing. that code needs to be fixed.

                      pirate ship was to add the civ3 like pirate age - ai uses it well

                      samurai was japan only. I added a swordsman to be the generic unit just because everyone building samurai was annoying to me

                      legion same deal for romans

                      scout - i still think would be an early useful unit that could see slavers etc
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

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                      • Originally posted by E
                        I'd argue that this unit should have advertise instead and you have to do the civ2 thing of sending them abroad to get gold.
                        I suppose that I have not understood adequately what you wrote. I hope you don't mean that the future AE edition will replace the current trade system and ask the player to send a caravan to a city as in Civ2.

                        As far as I am concerned this is a tedious task and the fact CtP2 does not use this kind of game systems is the reason why I am still interested in this game.
                        "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                        • Originally posted by Tamerlin


                          I suppose that I have not understood adequately what you wrote. I hope you don't mean that the future AE edition will replace the current trade system and ask the player to send a caravan to a city as in Civ2.

                          As far as I am concerned this is a tedious task and the fact CtP2 does not use this kind of game systems is the reason why I am still interested in this game.

                          not at all. I like ctp2's trade system. I was just thinking that since it takes awhile for trade to kick in, maybe have an early civ2 like trade unit. something to explore with and make a little extra cash. currently the game gets heavy on slavers for exploration so I was thinking of a less aggressive nit and something in line with history. After trade is discovered this unit would be obsolete and we'd roll into the easier less micromanaged ctp2 trade system (and then lead up to piracy etc)
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

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                          • Have downloaded the 735 build and will be begin a new game so im up to date with every thing.
                            Just some side notes,I like the new diplo screen with the flages also all diplomatic options are easy to see.
                            A while back E was working on tile graphics that I think improved how the game looked.Still have the file E tiles 1.15. Ever thought of using it in the new builds?
                            Before starting my next game im looking into how the map is generated.The mod Apolyton pack has in the Const file the best sets of integers to produce a map that is less clumpy and will allow easy expansion for the AI as well as city growth.Will just copy the numbers and let yo know how it worked out. I play most of my games will 75% land with water ways around them.

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                            • As far as I am concerned, I prefer the current tiles.

                              On the other hand, E's tiles could be the basic set of tiles for the AE mod.
                              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                              • I would use either tileset, but there's actually not much wrong with the original set, and as the AE mod is about only changing what's necessary to achieve better gameplay and realism, I see no need to switch.

                                Tamerlin you should get involved in discussion for the AE mod, maybe that way there'd actually be changes you agree with. And none of the changes done already are not untouchable, so there's a long way to go to perfecting the game.
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

                                Comment

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