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GENERAL: Cafe "Tamerlin" II

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  • #31
    Tamerlin: Regarding a unit updater for CTP, see:



    Someone has just posted code to do it .

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    • #32
      Originally posted by J Bytheway
      Tamerlin: Regarding a unit updater for CTP, see...

      Someone has just posted code to do it .
      Thank you very much J Bytheway... it was the last thing that was preventing me from giving Civ: CtP another chance.

      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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      • #33
        Are any of you clever coding type persons working on the map generator at all?

        I was browsing signatures earlier, and noticed that there was a Civ3 worldmap with just 256 tiles (16*16), and I thought it was so cool that I had to replicate it. Alas, in CtP2, the smallest map size appears to be 26*52 (despite the Activision values for Small Map being 24*48). Can this be altered? Would a map that is too small to fit in a screen really screw the display up, or can we have 3*3 maps

        Oh, and if anyone wants a 1352 tile Earth map, just ask
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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        • #34
          Loved Ctp

          Many hours off solo play.Great mods like Awesome Aips and others made a ctp one the best civ games.Still ctp2 keeps me coming back for more.. A hot cup of coffee and muffins computor is on and im buliding a empire. Well the mods have helped alot too in ctp2 as well but with the code work going on I hope we can have true Ai to Ai diplomacy like in ctp.

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          • #35
            Originally posted by Immortal Wombat
            I was browsing signatures earlier, and noticed that there was a Civ3 worldmap with just 256 tiles (16*16)...

            How do you get any detail?
            ·Circuit·Boi·wannabe·
            "Evil reptilian kitten-eater from another planet."
            Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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            • #36
              You can't. But its quite an acheivement nonetheless
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #37
                Beat that’s a challenge to play.
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

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                • #38
                  Keygen: How goes the possibility of setting up a CVS server?

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                  • #39
                    I will have a dedicated server this or next week if everything goes right. I've put some money in the bank for that purpose but I don't own a credit card. I do own a debit card, otherwise I plan to pay with a check. I estimate to have a CVS server set in a day and a bug tracking system in 2-4 weeks. I have found a hosting company and I am about to send an email for some details. I'll let you know of the result.

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                    • #40
                      Hiya folks

                      sorry for dissapering like that but i started my own company and im using heaps of time programming a neat program for a carrental company.
                      Anyway, the future looks bright and im hoping ill get more time for playing with ctp2 over the summer.

                      Until then ill be lurking a bit
                      Kaan

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                      • #41
                        Hey kaan

                        Summer is good and I guess more people will get involved with the project at summer, especialy people that are studing at university.

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                        • #42
                          Developers (and players too ) might like to note that there's a new version of ModManager available here which, amongst other changes, should now allow you to use it with the debug build (or any other build) of CTP2 instead of only ctp2.exe.

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                          • #43
                            Originally posted by Immortal Wombat
                            Are any of you clever coding type persons working on the map generator at all?
                            I think Locutus said he was toying with some kind of new, more realistic map generator code (working with simulated plate tectonics, etc. I think they have something like that for Clash).

                            Of course, Locutus has been incredibly quiet of late... His last post in the CTP forums was 11 days ago... He must be working too hard .

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                            • #44
                              Originally posted by J Bytheway
                              Developers (and players too ) might like to note that there's a new version of ModManager available here which, amongst other changes, should now allow you to use it with the debug build (or any other build) of CTP2 instead of only ctp2.exe.
                              Thanks J Bytheway... I am yet to test the ModManager but it is good to see that you are still improving it for the benefit of the community.

                              ... and where is Locutus?
                              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                              • #45
                                He has probably entered a period of deep mourning, or is busy designing a new avatar, after the disastrous defeat of FC Twente in the Dutch cup final.

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