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Source Code Project Design Index

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  • Source Code Project Design Index

    Here is an overview of all design-related discussions for the Project. If you're looking for discussions on specific design issues, you should be able to find it here. This thread will be updated regularly.

    Feedback welcome, as always.



    0. General design philosophy
         Endgame Victories
         CtP2 vs Civ3
         General Strategy
         General Gameplay
    1. AI
         General AI Discussion
          AI Movement Discussion
    2. Diplomacy
         Diplomacy Screen
         Vasals
         Duration of Agreements
         a. Types of Agreements
              Three-Way Diplomacy
              Research Pacts
    3. Empire
         a. Civilizations
         b. Borders
              Tresspassing
         c. Cities
              Colonies
              City Limit
              Celebration Effects
              I. City Improvements
                   Relationship with Tile Improvements
              II. Wonders
                   Wonder Limits & Limited Wonders
         d. Economics
              City Worker vs Specialist
              I. Resources
                   Strategic Resources
              II. Trade
                   Trade System
                   Trade
         e. Population
              City and Unit Population
              Historic Unit Sizes
              Native Population
         f. Culture & Religion
              Culture
              Happiness
              Religion
         g. Governments
              Government System
    4. Map
         Map Generation
         a. Space
         b. Underwater
         c. Terrain
              Terrain Values
              New Terrain Types
              Movement Cost
              I. Tile Improvements
                        Tile Imps Under Cities
                        Naval Base
                        New Tile Imps
              II. Terraforming
    5. Technology
         Speed and Spread of Technology
         Speed and Spread of Technology (2)
         Multiple Advance Researching
    6. Units
         New Unit Abilities
         Unit Workshop
         Unit Values
         Unit Upgrading
         a. Combat
              Defense Value for Defense
              Attacking Unpassable Tiles
              Naval Combat
              Air Combat
         b. Support & Logistics
              Unit Upkeep
              Armour
              Logistics
         c. Unconventional Warfare
              Abstracting Unconventional Warfare
         d. Nuclear/Biological/Chemical/Nanite/etc Warfare
              Abstracting Nuclear Warfare
    7. Atmosphere
         Newspaper & Graphical Effects
         Replay
         Atmosphere
         a. Random Events
              Variety in Graphics
              Natural Disasters & Other Events
         b. Barbarians
              Barbarians
              Barbarian Packs
    8. Interface
         City Screen
         Credits
         Startup Screen & City Screen
         a. New Game Options
    9. Graphics
         Player Colours
         Animating Terrain
         Civilization Colours
         Startup Screen & Logos
         Changes per Era
    10. Manual
         Manual and Tutorial
    11. Multiplayer
         a. PBEM
         b. Hotseat
         c. Online
         d. Start-up Options
    12. Scenario Editor
    13. Other issues
    Last edited by Ekmek; December 18, 2006, 13:24.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

  • #2
    Looks great

    Suggestion: As it is so long, might it not be better to have a comprehensive list and just using the 'jump'-funtion off HTML to get to the full list?

    Comment


    • #3
      Well, well, so you beat me to it, I was going to post this complete just this evening though .
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

      Comment


      • #4
        Gilg,

        It's long? It's less than two screens full...

        I think I'd prefer to keep it like this so no unnecessary space is lost towards the 20k character limit.

        Solver,
        Of course you did
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

        Comment


        • #5
          sugar, yes the 20k limit.........better keep it this way then........
          I was just thinking of easier navigation, but with the limit it might get more of a headache.........

          Comment


          • #6
            I had been thinking this week that we needed a thread like this, and I was considering starting one.

            "Great minds think alike… and fools seldom differ."
            ·Circuit·Boi·wannabe·
            "Evil reptilian kitten-eater from another planet."
            Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

            Comment


            • #7
              ANET Servers Interaction

              I am new to this board but I am extremely interested in the ANET server codes and the type of information system that is represented by the ANET platform and the information communicated:

              Client - Server

              Server - Server

              Server - External

              Since many games are able to played on the same ANET server and all share standards for TCP server interface and UDP peer2peer interface which include chat, there exist the potential for develop standards with in the games that allow traditional peer2peer games function as a massive multiplayer......

              But, the point of my post is really to suggest that another category for your design index might be to target developing the ANET platform further.

              I hope this is helpful.
              /€ëwÎ-1

              Comment


              • #8
                Help for U of T students

                We are a group of Industrial Engineer from U of T working in a project to design interfaces for CTP2. We are not expert programmers and here where we need you help. Our project is limited to develop a new interface that helps the player control happiness easier. Here are our problems:

                1. For primary effects on happiness we found in the Great Library, for example, that Television gives the player +1 happiness, however, we have been searching the source code and that only thing we found was the relationship between Television and Gold.
                -Where in the source code Television relates to happiness.
                -Is there any relationship between gold and happiness?

                After lot of searching we decided to pick another one. So we took Shine, which also gives +1 happiness. After searching the source code, the word Shrine is not even there. How this variable is defined in the code and where is it?

                2. For secondary effects we have a bigger problem. We know certain buildings reduce overcrowding. Overcrowding can decrease or increase happiness. We have been unable to find this relationship in the source code.

                3. Finally the happiness formula. Where are all the points summed? We know that the first city you create (playing in beginner level) starts with 78 happiness points. Where is this number set in the code? How does the game know which happiness level you start at?

                We also understand that we could get the source code with comments. Does somebody have it?

                If somebody is willing to help and spend some time trying to get at least some of these answers will be very helpful.

                Thanks

                Carlos Tamayo

                Comment

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