Here is an overview of all design-related discussions for the Project. If you're looking for discussions on specific design issues, you should be able to find it here. This thread will be updated regularly.
Feedback welcome, as always.
0. General design philosophy
Endgame Victories
CtP2 vs Civ3
General Strategy
General Gameplay
1. AI
General AI Discussion
AI Movement Discussion
2. Diplomacy
Diplomacy Screen
Vasals
Duration of Agreements
a. Types of Agreements
Three-Way Diplomacy
Research Pacts
3. Empire
a. Civilizations
b. Borders
Tresspassing
c. Cities
Colonies
City Limit
Celebration Effects
I. City Improvements
Relationship with Tile Improvements
II. Wonders
Wonder Limits & Limited Wonders
d. Economics
City Worker vs Specialist
I. Resources
Strategic Resources
II. Trade
Trade System
Trade
e. Population
City and Unit Population
Historic Unit Sizes
Native Population
f. Culture & Religion
Culture
Happiness
Religion
g. Governments
Government System
4. Map
Map Generation
a. Space
b. Underwater
c. Terrain
Terrain Values
New Terrain Types
Movement Cost
I. Tile Improvements
Tile Imps Under Cities
Naval Base
New Tile Imps
II. Terraforming
5. Technology
Speed and Spread of Technology
Speed and Spread of Technology (2)
Multiple Advance Researching
6. Units
New Unit Abilities
Unit Workshop
Unit Values
Unit Upgrading
a. Combat
Defense Value for Defense
Attacking Unpassable Tiles
Naval Combat
Air Combat
b. Support & Logistics
Unit Upkeep
Armour
Logistics
c. Unconventional Warfare
Abstracting Unconventional Warfare
d. Nuclear/Biological/Chemical/Nanite/etc Warfare
Abstracting Nuclear Warfare
7. Atmosphere
Newspaper & Graphical Effects
Replay
Atmosphere
a. Random Events
Variety in Graphics
Natural Disasters & Other Events
b. Barbarians
Barbarians
Barbarian Packs
8. Interface
City Screen
Credits
Startup Screen & City Screen
a. New Game Options
9. Graphics
Player Colours
Animating Terrain
Civilization Colours
Startup Screen & Logos
Changes per Era
10. Manual
Manual and Tutorial
11. Multiplayer
a. PBEM
b. Hotseat
c. Online
d. Start-up Options
12. Scenario Editor
13. Other issues
Feedback welcome, as always.
0. General design philosophy
Endgame Victories
CtP2 vs Civ3
General Strategy
General Gameplay
1. AI
General AI Discussion
AI Movement Discussion
2. Diplomacy
Diplomacy Screen
Vasals
Duration of Agreements
a. Types of Agreements
Three-Way Diplomacy
Research Pacts
3. Empire
a. Civilizations
b. Borders
Tresspassing
c. Cities
Colonies
City Limit
Celebration Effects
I. City Improvements
Relationship with Tile Improvements
II. Wonders
Wonder Limits & Limited Wonders
d. Economics
City Worker vs Specialist
I. Resources
Strategic Resources
II. Trade
Trade System
Trade
e. Population
City and Unit Population
Historic Unit Sizes
Native Population
f. Culture & Religion
Culture
Happiness
Religion
g. Governments
Government System
4. Map
Map Generation
a. Space
b. Underwater
c. Terrain
Terrain Values
New Terrain Types
Movement Cost
I. Tile Improvements
Tile Imps Under Cities
Naval Base
New Tile Imps
II. Terraforming
5. Technology
Speed and Spread of Technology
Speed and Spread of Technology (2)
Multiple Advance Researching
6. Units
New Unit Abilities
Unit Workshop
Unit Values
Unit Upgrading
a. Combat
Defense Value for Defense
Attacking Unpassable Tiles
Naval Combat
Air Combat
b. Support & Logistics
Unit Upkeep
Armour
Logistics
c. Unconventional Warfare
Abstracting Unconventional Warfare
d. Nuclear/Biological/Chemical/Nanite/etc Warfare
Abstracting Nuclear Warfare
7. Atmosphere
Newspaper & Graphical Effects
Replay
Atmosphere
a. Random Events
Variety in Graphics
Natural Disasters & Other Events
b. Barbarians
Barbarians
Barbarian Packs
8. Interface
City Screen
Credits
Startup Screen & City Screen
a. New Game Options
9. Graphics
Player Colours
Animating Terrain
Civilization Colours
Startup Screen & Logos
Changes per Era
10. Manual
Manual and Tutorial
11. Multiplayer
a. PBEM
b. Hotseat
c. Online
d. Start-up Options
12. Scenario Editor
13. Other issues
Comment