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[DESIGN] Spare button on start screen

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  • #16
    I've got it mostly working (with the tutorial button filling the third spot, which seems to work perfectly) - just a couple more things to tweak .

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    • #17
      You work fast John .
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #18
        Not as fast as I thought it would be - the changes have more far-reaching implications than I anticipated, on the options menu and other such things...

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        • #19
          Couldn't you just completely clean out spScreen and simply just have it call initialplayscreen?
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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          • #20
            I'm mostly copying code out of sp* into initialplay*. I'm not brave enough to totally clean out the sp* files (although it would probably be a good idea, because it would help to catch other necessary changes...).

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            • #21
              Locutus - could you post the string changes you made to the translation centre thread for translation. Thanks.

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              • #22
                OK, all done. There is one change I made which I'm slightly worried about because I had to remove code when I don't know what the code did... However, it doesn't seem to cause any problems in my brief test.

                I'll upload the changed files to the altered source files thread and then I think I'll upload a new Playtest exe.

                Loc: If your changes to the strings were simply uncapitalization I guess I can manage the translated versions myself. Was there anything else?

                I think that I could make a quick start button very easily based on the code for the tutorial button, so perhaps we should have a poll about which would be preferred... I guess we should wait a little longer for other suggestions first though.

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                • #23
                  I'll upload the changed files to the altered source files thread and then I think I'll upload a new Playtest exe.


                  A stnadard playtest exe, or one with your button changes?
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                  • #24
                    Originally posted by Solver
                    A stnadard playtest exe, or one with your button changes?
                    With my changes. Obviously they need to be playtested .

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                    • #25
                      John, all but the MP button are indeed just capitalization errors. I didn't want to post them in the Translation Centre until it was certain that this was gonna work, which I guess it is now The only real change (not counting changes to lower case) is the translation of 'Multiplayer' to 'Network Game', but that's a very minor issue.

                      Aside from the changes to ldl_str.txt, you'll obviously need the new image and the ldl file itself, but I'm guessing you already have that one. Don't think there's else. Looking forward to seeing testing the result (not tonight though )
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #26
                        I want a quick start or load mod button,

                        Or a load skin button for skins when people make more:d
                        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                        The BIG MC making ctp2 a much unsafer place.
                        Visit the big mc’s website

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                        • #27
                          "Eat CTP2".

                          No, not really.

                          Heh. Having an invisible button in the middle of the logo that popped up random messages would be interesting. But that's not something that adds to the game, is it?

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                          • #28
                            Yeah, but an easter egg or two is a must have in any game!
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #29
                              That's what I was trying to slyly imply.

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                              • #30
                                Well, I'm pretty positive that someone will come up with some very humorous ideas for hidden messages/easter eggs .
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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