We have this wonderfull start screen and a space on the right for another game function button - any ideas or suggestions. It looks a bit unbalanced otherwise or not - you decide
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[DESIGN] Spare button on start screen
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[DESIGN] Spare button on start screen
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.Tags: None
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I think we need to ask Fromafar how viable it's going to be to put all those buttons on one screen. When you push one of those buttons there's a whole bunch of stuff that happens in initializing/loading databases and other things. It's not at all easy to keep track of what's going on and implementing this might require a major amount of work.
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ah 'Tutorial' cheers Locutus - i think thats the best yet'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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I think we need to ask Fromafar how viable it's going to be to put all those buttons on one screen. When you push one of those buttons there's a whole bunch of stuff that happens in initializing/loading databases and other things. It's not at all easy to keep track of what's going on and implementing this might require a major amount of work.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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being completely unsure about the technical stuff relating to this, wouldn't it just be a matter of taking the present button links and just activating their commands from this one screen? (god - i can tell i've only played with pc's since windows ).
What i mean is rather than having to mess around with the current database structure, would it be possible to not just move the triggers/links to them?'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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Originally posted by child of Thor
ah 'Tutorial' cheers Locutus - i think thats the best yet
Originally posted by child of Thor
being completely unsure about the technical stuff relating to this, wouldn't it just be a matter of taking the present button links and just activating their commands from this one screen? (god - i can tell i've only played with pc's since windows ).
What i mean is rather than having to mess around with the current database structure, would it be possible to not just move the triggers/links to them?
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Originally posted by Peter Triggs
I think we need to ask Fromafar how viable it's going to be to put all those buttons on one screen. When you push one of those buttons there's a whole bunch of stuff that happens in initializing/loading databases and other things. It's not at all easy to keep track of what's going on and implementing this might require a major amount of work.
Code:if ( action != (uint32)AUI_BUTTON_ACTION_EXECUTE ) return; if(initialplayscreen_removeMyWindow(action)) spscreen_displayMyWindow();
I'm looking into what happens with the other buttons, but you're right in that it's a little tough to follow...
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I was just looking into this as well but concluded I probably couldn't do anything until I get my version of the code up-to-date, so it would be great if you could try this. Note that I tried the Quick Start option but it just crashed. Of course, I may have made a mistake copying it, or there may be something in the source code itself that only makes in work in the 2nd screen, but I suspect it just doesn't work. The tutorial button seemed to work okay but was disabled for some reason (i.e. it was visible but 'greyed out'). Didn't try the other buttons.
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I couldn't make it work when I tried tinkering with the UI earlier.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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