Announcement

Collapse
No announcement yet.

GRAPHICS: Call to Artists!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Solver
    Good suggestion - a detailed breakup of their happiness reasons isn't that important at all times...
    As in my 800x600 tabbed design.

    Comment


    • Originally posted by OnePresent
      ...moving the mouse (and eye) from one corner to the next...
      That's a big concern of mine...

      Comment


      • As in my 800x600 tabbed design.


        Indeed

        That's a big concern of mine...


        On 1024, not a concern, IMO. Well, I don't need to move my eye much as I concentrate on the screen as a whole, as for mouse, I'm very well used to it.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

        Comment


        • Originally posted by Solver
          On 1024, not a concern, IMO. Well, I don't need to move my eye much as I concentrate on the screen as a whole, as for mouse, I'm very well used to it.
          On a high res, judging by similar things in other situations, I think I would find it difficult (or at least annoying) to tweak specialist numbers and see the effects, since they are in two other corners of the screen, away from the buttons.

          Comment


          • Ah yes, but I think that the display of city parameters in the corner should be removed, and those should stay right together with the specialist buttons, except maybe for the happiness bar.
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

            Comment


            • Originally posted by Maquiladora
              Maybe there should be another sprite request thread (if there ever was one), with the scripting in PSP8 i think its quite possible to convert a civ3 FLC in under a month now.
              i knoow this reply is late. I know here is the issue of civ3 not matching to Ctp2 size. But, there is enough civ3 stuff that can replace ctp2 stuff now, and the future ctp2 units dont necesarily have to be the same size since its the future.

              Locutus, maybe this discussion should be moved to yet another civ3 graphics thread in the creation forum? I have a rough start on making city sprites from civ3 and of course I'm still plugging on my snOOpy terrain from civ3.
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

              Comment


              • Originally posted by The Big Mc
                we need new civ diplomacy parchments

                Also at the moment I am working on underwater and some new units.
                Still catching up. BigMC if you look at the civfanatics graphics stuff. There are a lot fan made flags for leaders. We could cherry pick those. could even apply the psp7.0 parchment effect
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

                Comment


                • Originally posted by E
                  Locutus, maybe this discussion should be moved to yet another civ3 graphics thread in the creation forum? I have a rough start on making city sprites from civ3 and of course I'm still plugging on my snOOpy terrain from civ3.
                  You want me to move this thread over a stray off-topic comment that was made 3 days ago? In spite of the hundreds of on-topic posts of great value? I think not...

                  If you want to discuss Civ3 unit conversion, there's a bunch of different threads for that in the CtP2 Creation forum that you can reuse perfectly fine, or you could even start yet another new one. If there was a huge discussion on the topic going on here I might consider moving it, but a stray comment or two don't warrant this, especially not in light of the rest of the thread.
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                  Comment


                  • Again I strongly advise against the source code project being in any way associated with the illegal use of copyrighted/trademarked material from other games!

                    Granted people make mods for one game using the graphics from another all of the time, but the source code project is in another league altogether.

                    A person can drive around the barriers of a level-crossing without getting hit by the oncoming train, but it is still a stupid thing to do. We are at the level-crossing, the barriers are down, but there is no train in sight. I say turn around and take a different road; this is not the only route to get where we are going.
                    You know Flinx is serious when he whips out an allegory!
                    ·Circuit·Boi·wannabe·
                    "Evil reptilian kitten-eater from another planet."
                    Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

                    Comment


                    • Another stab at an 800x600 window. In a sense this draws on most of the ideas presented to date...
                      Attached Files

                      Comment


                      • You know, civ3: play the world shipped with some scenarios where images were directly taken from vanilla CtP2, yes they were user made mods, but they were part of a commercial product. I dont know where we stand, but it cant be any worse than that, for a start we're not selling it.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • Originally posted by OnePresent
                          My concern with this ... is we have as many buttons to press here as with the current game, no advantage gained on that front.
                          Originally posted by OnePresent
                          I dream of a clean, usuable, logical, nice looking interface. With the city screen functions scattered to the 4 corners of the screen I think that falls short on all accounts. If you have a large resolution screen why not group all these functions into 1 corner. Then everything is at your fingertips. No moving the mouse (and eye) from one corner to the next. How about one complete panel comes up from say the bottom left corner, and it centers the city on the map in the background as it opens.
                          What are we trying to achieve with redesigning the city manager window? I ask that question seriously. If we itemize and prioritize our goals and constraints, it might be easier to come up with the prototype city manager window which we can playtest.
                          ·Circuit·Boi·wannabe·
                          "Evil reptilian kitten-eater from another planet."
                          Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

                          Comment


                          • What is the problem with OnePresent's design posted in the 18th page of this thread? The informations are clearly displayed and all the important ones (to the exception of the Number of turns before city growth ) seem to be present. The map window is large enough and if it is zoomed out a bit it allows for an easy identification of the studied city and a wealth of useful informations.
                            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

                            Comment


                            • Originally posted by Tamerlin
                              What is the problem with OnePresent's design posted in the 18th page of this thread?
                              That's the Holy Grail we're seeking. It is done on a screen with very high resolution. Unfortunately we need something that works at 800*600.

                              BTW, I believe Hex is the artist for that screen.

                              Comment


                              • Isn't it possible to design two city screens, one for a 800x600 resolution and one for those that are using a higher resolution?
                                "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

                                Comment

                                Working...
                                X