The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Or a aqueduct to your city then irrigate from there
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
We definitely need canals to allow movement for ships across land. If anyone has looked at a map of Belgium, it has almost more canals than roads. Parts of England are almost as bad.
The thing is that they didn't get popular until the Industrial Revolution. It poses a bit of a problem since it would have to be a tile improvement like a railway. But would the AI allow us to have a land tile that allows boat movement ? Otherwise it would simply be another road.
The other problem is with irrigation and that currently we don't need to have a water source. The way the AI handles tile improvements doesn't suggest it's setup to handle a restriction like needing water.
The need for specific resources to build certain units would be a great addition since it would make for interesting unit builds. Imagine if there wasn't an iron age and we were still using bronze for everything. The Chinese would have been ruling most of the world since they had unbelievably good bronzeworking by around 1500 BC. Some of the modern artistic work in Europe wasn't as good until the late 1800's.
D.
"Not the cry, but the flight of the wild duck,
leads the flock to fly and follow"
Originally posted by Gen.Dragolen
We definitely need canals to allow movement for ships across land.
...
It poses a bit of a problem since it would have to be a tile improvement like a railway. But would the AI allow us to have a land tile that allows boat movement?
The under-sea tunnel allows land units to cross water tiles, so we should be able to do the opposite.
Originally posted by Mihai
Canals really should be there. Expecially on istms.
I often create cities just to be able to pass ships from one ocean to another.
I got to get the graphics together but i am having a hard time getting back into moding after my course has finished.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
I dont think bridges should be visible on earth size maps, i think a road over a river suits this enough. Maybe some penalty for crossing a river without a road ala *cough* civ3 would represent a bridge.
Canals are different, maybe they can move ships along, but cannot engage in any battle along a canal? So the canal is only used for movement, for example building battleships in a massive production land-locked city and moving them down. Dont know how realistic that is though.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Sounds realistic some ship yards are up river they sometimes build ships an sail them down rivers.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by Maquiladora
I dont think bridges should be visible on earth size maps, i think a road over a river suits this enough. Maybe some penalty for crossing a river without a road ala *cough* civ3 would represent a bridge.
The one tile bridge would represent large modern structures like the bridge between Denmark and Norway or between New Brunswick and PEI here in Canada.
The civ3 penalty for crossing a river is also a good idea.
Flinx will you be willing to do the code for canals and navigable rivers. Is so any graphics I do will not be sitting around long so I will have some motivation.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by Flinx
The one tile bridge would represent large modern structures like the bridge between Denmark and Norway or between New Brunswick and PEI here in Canada.
I solved the problem in "vanilla" CTP2 by allowing undersea tunnels in beaches with Mass Transit.
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
speaking of variety for tile imps. I notice that Activision had farms for all terrains occur at the same advance. Wouldn't be better to vary it (like farms on desert appear in modern times etc)
Comment