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was the CTP1 worker system better?

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  • #46
    Something I would like to see is that I can distribute my citiciens over the whole city radius I don't mean the one two three count you see on the map I mean the 10000 count within the city. If I have 10000 inhabitants than I would like to distribute 1000 to this tile, 2000 to that tile and the rest to (an)other tile(s). Of course on a tile can only work 10000 citiziens.

    Well for the preferental system I must say no. You can't take an abitrary limit and say to this limit you are allowed to managed your city alone, but then we do it for you. Either everything or nothing. So either you can manage the tiles for all city sizes or for no city sizes. Of course with the option to do it automaticly.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #47
      IMO, CtP2's tile management system is vastly superior to Civ: CtP's system, IMO once again CtP2 has reached the perfect balance between macro and micromanagement.

      As it has already been suggested, with more micromanagement the game becomes more and more tedious as it progresses. If you change the current system, please make it optional.
      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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      • #48
        I like the CtP1 worker system better. I never really got to get used to the 'mysterious' feel of CtP2 cities, and also I'm a control freak

        What could be implemented to make sure this doesn't become tedious after the 20th city, is allow the usage of 'governors' like in Civ3. You choose a priority (production, food or trade) and the AI will manage your citizen's moods (so as to avoid riots) exploiting the terrain tiles according to the priority that was set.

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        • #49
          What could be implemented to make sure this doesn't become tedious after the 20th city, is allow the usage of 'governors' like in Civ3.
          But it wouldnt be civ if you werent controlling those things, besides that, the governers never do exactly what you want them to do.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #50
            I allways thought it would be cool if you could control governors from a central location. If we could tell them what we wanted them to do and not do it might work. For instance tell them to control citizen moods but not production. That way we could just make them concentrate on mining and cutting down trees instead of farming and fishing.
            Allways vote banana, its high in potassium!

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            • #51
              I've not seen a good 'Governor' implimetation yet in a game of this type.
              On the other hand i've seen plenty of bad ones, i guess its just a very complex system to put in place that will convince the player its doing a good job. I always turn them off.
              Still it was one area of intrest for me with Moo3, and that never had a happy ending i gather?

              I think its one of the great as yet unsolved problems with these 'civ' type games - give the player true and complete control of everything and they will be happy, untill Micro Management hell(MMH) sets in as your game progresses.
              For me at the momment i prefer to keep the 'Governor' out of a job Thats one reason i like CTP2 so much - it abstracts some of the issues that could become MMH in other games(I mean CTP with 20+cities that you try to keep on top of and working at max efficency! I used to spend a long time contemplating + moving those workers......).
              'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

              Bush's Republican=Neo-con for all intent and purpose. be afraid.

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              • #52
                The only thing I don’t like about Governors are that the always seam to make something you don’t want eg a war walker when you have all but conquered the world
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

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                • #53
                  wrong thread (will post it as well in the correct one:

                  One thing I would like to see fixed:

                  The build-list: You can only put objects in the queue or build-list, which you have researched or you have the prerequisists. IIRC in CTP, you were able to make one from scratch and keep it for the whole game.

                  Big MC's comment about the Governor reminded me of this little bit annoying problem.

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                  • #54
                    The build-list: You can only put objects in the queue or build-list, which you have researched or you have the prerequisists. IIRC in CTP, you were able to make one from scratch and keep it for the whole game.
                    You can do this with CtP2 too... using "create custome queue" in the build manager.

                    The only thing I don’t like about Governors are that the always seam to make something you don’t want eg a war walker when you have all but conquered the world
                    Yeah i had the same thing the first times i played CtP2, eventually i would start doing it all myself and put all my cities building Capitalization so i didnt have to deal with anything new. With or without governors i probably wouldve done that anyway.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #55
                      You can do this with CtP2 too... using "create custome queue" in the build manager.
                      But you can't choose buildings you haven't explored or you didn't build the prerequisite for. So in the build-list, you can't select Silo (in German version) when you haven't build already Granary.

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                      • #56
                        Unless im not getting what you mean exactly...
                        Attached Files
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

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                        • #57
                          That's the part I was talking about, but for any reason I can't select the Food Silo if I haven't build Granary first

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                          • #58
                            I cant select the Food Silo until i have the Granary in the regular build list either, this is correct though. I can only make queues that last the whole game in the "create custom queue" window as above.

                            To be honest i never use the create custom queue because i often forget about a city if its not informing me its empty, but i do make short queues of around 5 things, mostly in new cities.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

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                            • #59
                              Under CTP I had a complete list for everything and everytime I aquired a city I just loaded the list and end of story. Similar for modifying a lot of cities. You just loaded it and of you went. No need to check if City YYY had already granary or not. And IIRC this doesn't work all the way with CTP2. Maybe it is just out of the city overview screen (F2) that the build list is reacting funny. (can't test I am at work )

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                              • #60
                                Gilg,
                                CtP2 works *exactly* the same as CtP1 in this respect: select the cities you want from the nation manager, open the build manager, load whatever queue you want from disk (or create a new custom at that point).
                                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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