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[DESIGN/GRAPHICS] Natural disasters

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  • #61
    Originally posted by Gilgamensch
    Sounds ok for the examples you have given, but what about (i.e.) if you being hit by a drought and teaching the AI to rushbuild those buildings? (In other words, setting priorities)
    Ermm, well most events take like at most 3 turns, I hardly think that's worth rush-buying over. I don't think I would do that myself, unless I had plenty of gold to waste (in which case I would mass rush buy stuff anyway).
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    • #62
      Originally posted by Locutus
      Ermm, well most events take like at most 3 turns, I hardly think that's worth rush-buying over. I don't think I would do that myself, unless I had plenty of gold to waste (in which case I would mass rush buy stuff anyway).
      Even with only a short period, might make a huge difference. Let's say a human would have 10 cities, 5 of them without the appropiate building(s), but plenty of gold. What would he do, rushbuy.

      For the AI in the same situation: I don't think the AI would handle it properly/accordingly. And having those 5 cities being hit, could make a huge difference on the long run.

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      • #63
        In the short run, it might make a minor difference. In the long run, it wouldn't make the slightest difference as the AI would (or wouldn't, depending on the settings) build those buildings anyway.

        But if you want, it really isn't that hard to script AIs to rush-buy if a Drought takes place and they have the right building in the queue anyway (and they have sufficient funds).
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        • #64
          That starts to sound better. I just don't like a cheating AI or giving the AI advantages.

          So if we can teach the AI to do it accordingly, and I mean accordingly, I don't see a problem anymore.

          BUT (sorry had to mention it):

          Teaching would mean for me that this shall not interferre with the AI's goal (what we still have to fix as well IIRC). In other words, would be silly if the AI would start to rushbuy those buildings if it is in dire need of military units. Can we cover this as well via SLIC?

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          • #65
            I said the AI would only rush-buy if the buildings are in his queues anyway. If it's not in need of those buildings they wouldn't (or rather shouldn't) be in those queues...

            But like I said, I think you're way overestimating the intended effects that disasters would have. Okay, Drought might be a tad powerful as I proposed it, but it can be toned town. It shouldn't be, they should be nuisances, not atual disasters.
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            • #66
              Originally posted by Gilgamensch

              ''Id lean towards having it off for the AI.....etc''

              Doesn't sound good for me, just hitting the human? Why?
              Because the human is too good at CTP2?
              Or to add some fun unexpected/challanging things for the player to deal with? - if they choose to off course

              EDIT: I remember even 'Kingdom'(i think it was called!) on the BBC micro, a sort of ancient fore-runner to the Civ genre; It had a couple of random events for the player to deal with, and as it was a fairly basic game it added alot of atmosphere. It helped bring the player into the game by giving him adversities to overcome. And added an element of realism, so you realy felt like the ruler of a kingdom.
              Last edited by child of Thor; March 12, 2004, 06:51.
              'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

              Bush's Republican=Neo-con for all intent and purpose. be afraid.

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              • #67
                CoT:

                "Because the human is too good at CTP2? "

                Than we shall improve the AI


                Locutus,

                "I said the AI would only rush-buy if the buildings are in his queues anyway. If it's not in need of those buildings they wouldn't (or rather shouldn't) be in those queues..."

                That is something we (or better our programmers) shall check if they can properly handle it. In other words make sure that queues can be changed according to the goal of the AI. And we aren't yet there at this point, so we shall be better off waiting.

                "It shouldn't be, they should be nuisances, not atual disasters." That sounds better It was just that certain things sounded to much like whipping a civ of the face of the earth

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                • #68
                  Originally posted by Gilgamensch
                  That is something we (or better our programmers) shall check if they can properly handle it. In other words make sure that queues can be changed according to the goal of the AI. And we aren't yet there at this point, so we shall be better off waiting.
                  Errmm, how do you think the AI currently determines its build queue? It rolls a dice? (Though admittedly it can sometimes feel that way )

                  It was just that certain things sounded to much like whipping a civ of the face of the earth
                  Can't speak for anyone else, but I for one have always said (since long before the start of this thread) that disasters should be a nuisance, they shouldn't be so bad that a human will simple reload or quit.
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                  • #69
                    Originally posted by Locutus


                    Errmm, how do you think the AI currently determines its build queue? It rolls a dice? (Though admittedly it can sometimes feel that way )
                    That's how it sometimes feels like. And I admit openly: I don't know how it is done in the moment. I don't know how the AI decides if it shall build units or buildings/wonders.

                    Can't speak for anyone else, but I for one have always said (since long before the start of this thread) that disasters should be a nuisance, they shouldn't be so bad that a human will simple reload or quit.
                    Agreed

                    I don't mind if the sligher would provide it, but it shall clearly say so. If people want to get shot, why not.

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                    • #70
                      Originally posted by Gilgamensch
                      One thing which disturbs me with those random events: Can the AI handle it? No doubt that the normal player can handle it (most of it, at least) For MP games it could be fun
                      Well they wont be on in any MP game i play. A little randomness is good but these disasters would have to be really weak for me to turn them on. Wonders are unbalancing enough.
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                      • #71
                        Originally posted by Maquiladora


                        Well they wont be on in any MP game i play. A little randomness is good but these disasters would have to be really weak for me to turn them on. Wonders are unbalancing enough.
                        I never thought of the MP implications(its been a while ), but yeah the whole idea is to have them as a start up menu option, so no-one is going to be forced to play with them, but for those that want a more realistic game then they will provide much flavour(bring on those locust's .....Locutus ), and add another level of challange for the player.
                        'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                        Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                        • #72
                          Civ3 CONQUESTS addon has Natural Disasters

                          Interesting the Civ3 CONQUESTS addon actually has disasters



                          OT:It also now has marsh, which reminds me that the CTP2 marsh terrain needs some additional features, e.g. % chance of losing units (and units losing health as 1 unit represents many) as they cross hazardous marshland
                          Oxygen should be considered a drug
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                          • #73
                            YES THE*********************************************** *** STOLE MY IDEA
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

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                            • #74
                              lets just hope the CTP2 volcanoes wont look like standard mountains with chimneys copy/pasted onto the top of them
                              Oxygen should be considered a drug
                              Tiberian Sun Retro
                              My Mod for Tiberian Sun Webmaster of
                              http://www.tiberiumsun.com

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                              • #75
                                Pre-eruption or post eruption
                                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                                The BIG MC making ctp2 a much unsafer place.
                                Visit the big mc’s website

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