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[DESIGN/GRAPHICS] Natural disasters

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  • #16
    I'm not sure about pre-arranged disasters(unless in a scenario)........and in Cradle i just used to think that well it was 3500bc, and my size 7 cities(70,000 inhabitants) were asking for trouble in their unsanitary living conditions

    But yes this feature needs to be dealt with carefuly, having the player choose to have them in the game or not, and the scale of them(like when you choose the level of barbarians in the game) would seem a good way to do it i think.
    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

    Bush's Republican=Neo-con for all intent and purpose. be afraid.

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    • #17
      What is then the point of having those events at all? If you are being hit, (like vulcano) and you receive at the same time a 'goodie', why even bother about it?

      OK, it would add a bit of 'reallity' into it, but still not sure, if it is worth the 'extra' work.

      To implement it, some programmers need to change the code in a lot of places, so I am not sure, if it is worth in the moment. There are, at least for me, far more important issues, like AI-improvements, map-creation and similar.

      And as CoT said:
      Yes i think its the scale of impact that people are worrying about, not so much that they could be in the game.
      That is, I think, what most people are really concerned about.

      I don't know if you folks know Populos. There you were able to send the disasters by yourself, provided you had enough Mana, that could be a nice feature

      Gilgamensch trying to remember where is his copy so that he could play again

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      • #18
        Gilgamensch wrote
        I don't know if you folks know Populos. There you were able to send the disasters by yourself, provided you had enough Mana, that could be a nice feature
        Pixies and cloud cities could also be a cool feature

        Anyway as i said this thread should really be the "random events thread"

        There could be some (VERY RARE) large disasters, that have a global impact (discussion on this is needed)
        But also some very large and very rare events that have a positive impact

        Things like meteors landing on earth could cause radial damage for a forseeable short term. But in the long term dispersed gold deposits could be found at its crash site (as does happen, gold being from outer space anyway, as it is impossible to be actually created ON earth)

        things like this
        when this is balanced, this will be a great feature
        Oxygen should be considered a drug
        Tiberian Sun Retro
        My Mod for Tiberian Sun Webmaster of
        http://www.tiberiumsun.com

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        • #19
          There could be some (VERY RARE) large disasters, that have a global impact (discussion on this is needed)
          But also some very large and very rare events that have a positive impact
          And how do you want to determine the place to crush?

          Now imagine that the meteor would for example hit the center of your empire and destroy your 3-4 core-cities, you are gone, whipped out, destroyed, annihilated, .........

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          • #20
            What about a really hard substance in the meteorite
            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
            The BIG MC making ctp2 a much unsafer place.
            Visit the big mc’s website

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            • #21
              Well in the case of volcanoes you know what you are getting into

              When you get to the modern age you could have the chance to deflect it with nukes or failing that your sdi deafens could have a pop
              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
              The BIG MC making ctp2 a much unsafer place.
              Visit the big mc’s website

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              • #22
                or even a wonder that automatically grants all your cities immunity to meteors/comets (possibly other disasters too)

                earthquakes could be prevented in the late game with a tech advance (that allows you to build more durable buildings)

                Volcanos could be prevented early on, by simply not building near areas with tell tails signs that they may errupt into a volcano (% chance on it will ever erupt or not)
                However volcano sites would have very rich lands around them, so you take the gamble at your own risk
                Oxygen should be considered a drug
                Tiberian Sun Retro
                My Mod for Tiberian Sun Webmaster of
                http://www.tiberiumsun.com

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                • #23
                  well the un erupted volcano tile is different to conventional mountains so you are an idiot if you don't see it coming
                  "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                  The BIG MC making ctp2 a much unsafer place.
                  Visit the big mc’s website

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                  • #24
                    Originally posted by SMIFFGIG
                    or even a wonder that automatically grants all your cities immunity to meteors/comets (possibly other disasters too)

                    earthquakes could be prevented in the late game with a tech advance (that allows you to build more durable buildings)

                    Volcanos could be prevented early on, by simply not building near areas with tell tails signs that they may errupt into a volcano (% chance on it will ever erupt or not)
                    However volcano sites would have very rich lands around them, so you take the gamble at your own risk
                    Tell tails sign...........that's a good one Mother nature put them there, or the lord himself? Or the lords layer?????

                    The BIG question is as well, can we teach the AI to handle it properly? In the moment I would say no, so just opening another door for exploit for the human.........

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                    • #25
                      Simple just tell the ai never to settle within 4 tiles of a volcano that way the volcano never threatens the city.
                      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                      The BIG MC making ctp2 a much unsafer place.
                      Visit the big mc’s website

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                      • #26
                        I'd say that for the most part, I dislike these ideas.

                        Random destructive events are counter productive... they annoy the player.

                        Disease is less annoying, but if its just random, then its something that encourages reloading, even if its avoidable.

                        How about avoidable, but predictable and (if the situation is bad enough) enevitable disease...

                        I.E.

                        As population grows in a city, its pop generate a certain number of disease 'points'. Unhealthy CI's add to this total, and healthy CI's subtract.

                        The city keeps a running tab (which can't go below zero.)

                        You'd have levels of disease points that would have effects (which would only happen once each, and only if the total rose, obviously)

                        125 Penalty to happiness
                        250 Penalty to food/prod/comm
                        375 Population loss
                        500 Penalty to happiness
                        625 Penalty to food/prod/comm
                        750 Population loss
                        875 Penalty to happiness/food/prod/comm
                        1000 Epidemic

                        Epidemics can pass disease to other cities via trade routes.

                        ===

                        Although I've proposed the system... I'm not entirely sure I'd want it in the game... however.

                        I just wanted to provide some material for you guys to chew on.

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                        • #27
                          But then he would/could be weaker than the human, as he will just take the risk (maybe).

                          I know that I am dreaming, BUT so long the AI can't compete all the way with the human, I don't really want to see another exploit. This just sounds to unbalancing to me and maybe even again a greater gain for warmongers, which again suits the human better.

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                          • #28
                            I tend to agree. I don't see this as a pressing need at all right now.

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                            • #29
                              I think disease is going to far. but lesser natural disasters like the occasional meteorite far away from anybody’s cities will be good or a volcano erupting at the distant edge of you city is a good and healthy. It makes the map feel like it is alive and that can only be a good thing.
                              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                              The BIG MC making ctp2 a much unsafer place.
                              Visit the big mc’s website

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                              • #30
                                Originally posted by The Big Mc
                                I think disease is going to far. but lesser natural disasters like the occasional meteorite far away from anybody’s cities will be good or a volcano erupting at the distant edge of you city is a good and healthy. It makes the map feel like it is alive and that can only be a good thing.
                                Brian Reynolds, the award winning game designer, thinks its a bad thing, however... and I agree with his reasoning... sorry.

                                I'll dig up the article if you'd like.

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