Originally posted by J Bytheway
Issue 31 was fixed by Martin recently.
I've been investigating 32 but can't see anything that could cause it to happen. The relevant code seems to be this from CauseAndEffectTab.cpp. Is there anywhere else that you can change the science rate?
Issue 31 was fixed by Martin recently.
I've been investigating 32 but can't see anything that could cause it to happen. The relevant code seems to be this from CauseAndEffectTab.cpp. Is there anywhere else that you can change the science rate?
Code:
sint32 scienceTaxLevelSet = spinner->GetValueX(); double currentScienceTax = 0.0; player->GetScienceTaxRate(currentScienceTax); if(scienceTaxLevelSet != static_cast((currentScienceTax * 100.0) + 0.5)) { player->SetTaxes( static_cast (scienceTaxLevelSet) / 100.0); UpdateCities(); }
-Martin
Well it has features of a patch, but that is all. I had my reasons to add the question about the difference between a patch and a mod to the CTP2 FAQ.
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