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PROJECT/DESIGN: Altered Tilesets

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  • #31
    Ahh.. well its fine then, I guess. Keep up the great work... and I know how having 20 tiles left to do is. I must have a thousand or so references to sort out (including putting a slightly elaborate #if #end around each one) in the code to remove the wonder/building limits.

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    • #32
      hares an new pic I think it demonstrates that rifts can easily graphically merge with lava rifts.

      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

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      • #33
        looks great

        But could you post them also that we (in this case me) could see how they look on a single base? Just wanted to see the interjunction parts without something connected.

        Now we just need moving waves and fishes/wales in there and off we go.

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        • #34
          Originally posted by Gilgamensch
          looks great

          But could you post them also that we (in this case me) could see how they look on a single base? Just wanted to see the interjunction parts without something connected.

          Now we just need moving waves and fishes/wales in there and off we go.
          You want to see what. Hopefully I will have the alpha tile set up and running tonight. I then need a few days to get the tile rules spot on
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

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          • #35
            Just one by one, not connected. I am just curious, how they look 'bit by bit'.

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            • #36
              You got tile edit

              you can beta test the graphics then i just got to give them the ones over in ctp then a will send you the tile file.
              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
              The BIG MC making ctp2 a much unsafer place.
              Visit the big mc’s website

              Comment


              • #37
                go ahead shall I Pm you my e-mail address?

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                • #38
                  why? I will post a link to it. So any body can have it.
                  "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                  The BIG MC making ctp2 a much unsafer place.
                  Visit the big mc’s website

                  Comment


                  • #39
                    Here it is the beta test of the graphics of the lava rift .

                    DO NOT DOWNLOAD THIS UNLESS YOU INTEND TO GIVE ME FEED BACK. THIS IS NOT A FINISHED MOD . IF YOU USE REMEMBER TO MAKE A BACKUP.

                    lavarift1.zip
                    lavarift2.zip
                    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                    The BIG MC making ctp2 a much unsafer place.
                    Visit the big mc’s website

                    Comment


                    • #40
                      Just kill a new bug
                      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                      The BIG MC making ctp2 a much unsafer place.
                      Visit the big mc’s website

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                      • #41
                        I will 'test' it over the weekend, so don't expect any reply before Monday

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                        • #42
                          I am just hunting the bugs in it at the moment you will have to make a new terrain type based on the rifts to get the lava rifts to work in game. The tile id for the rifts is 27.

                          on a separate note what terrain values should we give the lava rift. I say something like the volcano but a bit more production.
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

                          Comment


                          • #43
                            In apolyton SAP it is (F/S/G)

                            Deep Sea: 10/0/10
                            Volcano: 10/20/10
                            rift: 5/20/5

                            Actually I would say:
                            Deep Sea: 10/5/10 (I never liked that the deep see had no production, kind of ilogical, as you would be sitting on the ground)
                            Volcana: 5/20/15 (They are anyway rare/more gold for the minerals you can take off 'easily')
                            lava rift: 5/30/15 (they are even easier to harvest)
                            normal rift: 10/15/10 (shall have enough minerals to have 15 shields and 10 gold, but also enough food)

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                            • #44
                              The best joke with the underwater terrain is that all food would probably come from the surface . Even the robotic fisheries would only be in the top 50 meter of the sea so hypothetically all sea terrain should have the same food production.
                              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                              The BIG MC making ctp2 a much unsafer place.
                              Visit the big mc’s website

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                              • #45
                                exactly, food from the top and production from the bottom.

                                So you think we shall have allways food=10, would make mroe sense (the only one we might want to exclude, Volcano)

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