Ahh.. well its fine then, I guess. Keep up the great work... and I know how having 20 tiles left to do is. I must have a thousand or so references to sort out (including putting a slightly elaborate #if #end around each one) in the code to remove the wonder/building limits.
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PROJECT/DESIGN: Altered Tilesets
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hares an new pic I think it demonstrates that rifts can easily graphically merge with lava rifts.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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Originally posted by Gilgamensch
looks great
But could you post them also that we (in this case me) could see how they look on a single base? Just wanted to see the interjunction parts without something connected.
Now we just need moving waves and fishes/wales in there and off we go."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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You got tile edit
you can beta test the graphics then i just got to give them the ones over in ctp then a will send you the tile file."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
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why? I will post a link to it. So any body can have it."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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Here it is the beta test of the graphics of the lava rift .
DO NOT DOWNLOAD THIS UNLESS YOU INTEND TO GIVE ME FEED BACK. THIS IS NOT A FINISHED MOD . IF YOU USE REMEMBER TO MAKE A BACKUP.
lavarift1.zip
lavarift2.zip"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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Just kill a new bug"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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I am just hunting the bugs in it at the moment you will have to make a new terrain type based on the rifts to get the lava rifts to work in game. The tile id for the rifts is 27.
on a separate note what terrain values should we give the lava rift. I say something like the volcano but a bit more production."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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In apolyton SAP it is (F/S/G)
Deep Sea: 10/0/10
Volcano: 10/20/10
rift: 5/20/5
Actually I would say:
Deep Sea: 10/5/10 (I never liked that the deep see had no production, kind of ilogical, as you would be sitting on the ground)
Volcana: 5/20/15 (They are anyway rare/more gold for the minerals you can take off 'easily')
lava rift: 5/30/15 (they are even easier to harvest)
normal rift: 10/15/10 (shall have enough minerals to have 15 shields and 10 gold, but also enough food)
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The best joke with the underwater terrain is that all food would probably come from the surface . Even the robotic fisheries would only be in the top 50 meter of the sea so hypothetically all sea terrain should have the same food production."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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