Right... that works... when you include the tileimps freight values, the valuations make sense.
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DESIGN: Trade
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The Big Mc
Slave trading has long time been a dream of many people (to represent real world)
Code:enum ROUTE_TYPE { ROUTE_TYPE_RESOURCE, ROUTE_TYPE_FOOD, ROUTE_TYPE_GOLD, ROUTE_TYPE_SLAVE, };
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Well were one with slave trading again I would like to see a new screen were you can move slaves and people around may bring an element of realism to the game.
We could also allow for evacuation of complete cities something which must other civ games do by the movement of settlers.
Originally posted by Peter Triggs
There's a lot of unimplemented stuff in the source."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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we may need a new thread then unimplemented ideas by activision.
Add landmines and sea mines, as well units that defuse them to that list.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Peter Triggs
Code:enum ROUTE_TYPE { ROUTE_TYPE_RESOURCE, ROUTE_TYPE_FOOD, ROUTE_TYPE_GOLD, ROUTE_TYPE_SLAVE, };
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Yeah, although for trade of food and gold, it would probably need some AI adaptation to prevent human exploiting. And then, we can actually get to implement the civ-3 style strategic resources someday.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
And then, we can actually get to implement the civ-3 style strategic resources someday."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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I think everyone likes the general idea behind the strategic resources, it's just that the model can be ehanced and the implementation can be made better compared to Civ 3.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Were in to the old debate again possible technological evolution against are own technological evolution ."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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You know the one.
eg without oil we would have found something else to power are car."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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yes which is why there should be an option to turn strategic goods off."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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With SLIC and all the text files, we can always create options. But the idea of having oil to have tanks is more fun than the idea that your people would have created something else anyway .Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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solver just remember that the person who invented the parachute was Leonardo who did it long before the silk to make it more efficient was found."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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