Originally posted by Maquiladora
Of course the AI cant know this until it explores its coast,
Of course the AI cant know this until it explores its coast,
Originally posted by Maquiladora
Will the terrain score really ever be good enough though? I dont think so, but unfortunately it means more work to make a new system, is that what you mean by more factors? Or adding to the terrain scores idea? For example counting the total of each 3 resources on immediate ring, food, production and commerce and have a minimum score total for each resource for settling a new city in certain game situations.
Will the terrain score really ever be good enough though? I dont think so, but unfortunately it means more work to make a new system, is that what you mean by more factors? Or adding to the terrain scores idea? For example counting the total of each 3 resources on immediate ring, food, production and commerce and have a minimum score total for each resource for settling a new city in certain game situations.
What I have in mind for this terrain score is that it shouldn't be based on just a value in terrain.txt, it should be of course the value of the actual terrain statisics, food, gold production, defence, goods, rivers, choke point (well the calculation of these have to be improved) and maybe more than just the immidiate neighbors.
It seems to be that the scores are updated at least when a city is founded and grows. For me it seems that the GetScore function of the Cell class has to be updated.
-Martin
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