1) Abstract more unconventional units.
First, implementing the caravan as an abstract unit really worked well, in my view. Although I can understand people not liking the loss of control... although to me, its actually an improvement.
My idea is that all the unconventional units... except, perhaps slavers, should be abstracted, to a "management dialog" where actions and targets could be selected, and current "effects" shown.
The "range" should be limited to a certain distance from any of a players cities. Certain techs... horseback riding, shipbuilding etc.. should extend that range.
Why? Well.. the AI gets to compete this way, since it doesn't need to escort and route these units... which ultimately means that a human player doesn't get affected by them. This is the reason their effects got nerfed in my opinion. Too easy for the human to abuse.
If... however, they are easy to target, by abstracting them, then a player can get ganged up on by these, pretty easily... IF he is diplomatically unfriendly. AI alliances, and ganging up with these tactics might even cause a human to sue for peace; I.E. stop the unconventional attacks, and I'll sign a peace treaty.
It also reduces unit management, and thus lessens micromanagement.
Shouldn't be terribly hard to implement, either.
More random ideas to come...
First, implementing the caravan as an abstract unit really worked well, in my view. Although I can understand people not liking the loss of control... although to me, its actually an improvement.
My idea is that all the unconventional units... except, perhaps slavers, should be abstracted, to a "management dialog" where actions and targets could be selected, and current "effects" shown.
The "range" should be limited to a certain distance from any of a players cities. Certain techs... horseback riding, shipbuilding etc.. should extend that range.
Why? Well.. the AI gets to compete this way, since it doesn't need to escort and route these units... which ultimately means that a human player doesn't get affected by them. This is the reason their effects got nerfed in my opinion. Too easy for the human to abuse.
If... however, they are easy to target, by abstracting them, then a player can get ganged up on by these, pretty easily... IF he is diplomatically unfriendly. AI alliances, and ganging up with these tactics might even cause a human to sue for peace; I.E. stop the unconventional attacks, and I'll sign a peace treaty.
It also reduces unit management, and thus lessens micromanagement.
Shouldn't be terribly hard to implement, either.
More random ideas to come...
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