Originally posted by child of Thor
moving slavers might be fun, but they are IMO one of the most unbalancing special units in the game - with them its posible to get massive cities quickly, a huge advantage to the player(and the ingame un-incentives are not tough enough to curb the exploit).
moving slavers might be fun, but they are IMO one of the most unbalancing special units in the game - with them its posible to get massive cities quickly, a huge advantage to the player(and the ingame un-incentives are not tough enough to curb the exploit).
Many of the minor special units, the ones that don't get used that often, could remain as units on the map. So i'm leaning towards the thought that if we do decide to abstract any, it should be the most common usage ones and of those the ones that give an unfair advantage to the human player over the Ai.
The current diplomat however: you walk it to a foreign city, establish an embassy, and then what? Either give the unit something to do, or make embassy formation automatic.
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