So a crash before the you can move a unit or do another thing. In that case we are talking about two different problems.
While the save is still loading.
Yep, but just this one post.
Yeah, but that seems to deal with adding various SLIC functions - unless adding them messes up somehow loading of savegames with old functions. Then again, I could load a game that I created under the previous build, also modded.
I think I just got the idea of what may be causing the crash... in which case it would be a stupid overlook from my part.
but GrantAdvance() in playtest build 2004-04-18 definitely crashes the game to desktop
. I commented out all GrantAdvance()-lines in my scripts (actually most of them are not "mine"
) and the game ran pretty well. I arbitarily un-commented one of them: CTD.
) I noticed, that they couldn't be built because the necessary terraforming did not take place: I am pretty shure that Terraform() does nothing at all, although the SLIC-debugger did not complain about not knowing such a function at gamestart
. Maybe it's there but broken.
could eventually publish a list testing would be a bit easier ...

. Obviously GrantAdvance() works in build 2004-04-18, but sometimes it doesn't even where Activision's latest build did
.
.
)
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