I think it is about time we discuss the possibility of the release of the CTP2 Patch 1.11 and C:CTP source code to the public as well. Before we do that I need to explain why I consider it important and possible.
1) CTP2 Patch 1.11
Unless the source code of this particular patch is gone I can't find a reason why this should not happen. There might be some workarounds to solve the lack of this code but it would certainly make our work much easier with no cost to Activision at all. I mean even with no licence included in the code of the patch it would be impossible to run the game without the rest of the code or the game itself.
2) C:CTP
There is a significant number of people that play C:CTP and never migrated to CTP2. It is known that the first release of the series sold twice as much as the second one. Thus by fixing the bugs and improving several aspects of the game would greatly enhance and improve its value and durability. Also the code would greatly help to fix and improve the popular PBEM feature that is not working properly in CTP2, the space layer or other stuff that are better implemented in C:CTP. It is said that the C:CTP source code has gone forever and part of it survived through the CTP2 source code. The post-production support of the C:CTP lasted for several months with the release of two patches - 1.1 & 1.2 - so I find it difficult to beleive, during these months and having in mind the large budget of the project, that no back up of the source code had been kept. Unless Activision lost or threw the source code in the garbage, which I find it kind unlikely there must be somewhere.
Apart from fulfilling our expectations and personal joy I beleive it could benefit even more Activision's public profile and perhaps increase the sales of both C:CTP and CTP2, two games relatively dead in sales measurements. Who knows, maybe this craze leads someday to a commercial release of a third succession of the CTP series. A game, derived by a very successful one and developed by the funs, open to further improvements to anyone interested would certainly gain the trust of people, with a practically never ending post-production support, and could have all the perspectives to become a commercial hit. And all these with no to minimum effort and resources on Activision's part. Sounds like a tempting one to me.
What do you think?
1) CTP2 Patch 1.11
Unless the source code of this particular patch is gone I can't find a reason why this should not happen. There might be some workarounds to solve the lack of this code but it would certainly make our work much easier with no cost to Activision at all. I mean even with no licence included in the code of the patch it would be impossible to run the game without the rest of the code or the game itself.
2) C:CTP
There is a significant number of people that play C:CTP and never migrated to CTP2. It is known that the first release of the series sold twice as much as the second one. Thus by fixing the bugs and improving several aspects of the game would greatly enhance and improve its value and durability. Also the code would greatly help to fix and improve the popular PBEM feature that is not working properly in CTP2, the space layer or other stuff that are better implemented in C:CTP. It is said that the C:CTP source code has gone forever and part of it survived through the CTP2 source code. The post-production support of the C:CTP lasted for several months with the release of two patches - 1.1 & 1.2 - so I find it difficult to beleive, during these months and having in mind the large budget of the project, that no back up of the source code had been kept. Unless Activision lost or threw the source code in the garbage, which I find it kind unlikely there must be somewhere.
Apart from fulfilling our expectations and personal joy I beleive it could benefit even more Activision's public profile and perhaps increase the sales of both C:CTP and CTP2, two games relatively dead in sales measurements. Who knows, maybe this craze leads someday to a commercial release of a third succession of the CTP series. A game, derived by a very successful one and developed by the funs, open to further improvements to anyone interested would certainly gain the trust of people, with a practically never ending post-production support, and could have all the perspectives to become a commercial hit. And all these with no to minimum effort and resources on Activision's part. Sounds like a tempting one to me.
What do you think?
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