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DESIGN: New ideas about the implementation of colony’s !!

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  • #31
    Colonies, I had a similar ideas, but with mining colonies that could be built anywhere within the borders and collect food or production, but it requires road or rail connections and will turn into city if pop gets too big

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    • #32
      Colonies should be to collect a good in a tile without having to buid a city on it.

      The option for "what city to send the collect good" should be chosen with a double click or a right click in the colony.

      The good was going to show in the trade screen as a good collected by the city where the colony sends the god to. As simple as that.

      The limitation would be:
      - Colonies can only be create within the borders.
      - Colonies can only send goods to cities connected by roads to the colony. (or not?)
      - Colonies do not collect resources (food, production, gold). Only goods
      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

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      • #33
        Hi Pedrunn People have been asking about you - 'where is Pedrunn?' etc , so good to see you here

        Yes we had a good discussion on the colony thing, I agree it should have limits, like only be used to get a good etc, otherwise you might as well use a city?
        But for the basic (SAP) kinda game i dont think stratigic goods will be in it? So maybe for the later new improved mods that come out?
        'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

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        • #34
          Baring the last one pedrun no colony will be allowed as a way to extend you empire but will cost more pw and gold the further away they are

          Also I found a possible bug with regards to trade I am almost finished modelling and when I get some time I will have a bash a implementation

          Not that collection of pw food and gold will be flags in tileimps.txt to allow for modmaking
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
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          • #35
            I'd like to see colonies have a bigger role and cities alot harder and more expensive to establish, a way to curb the city sleaze. as always this means the AI must cope.

            i would like to see a colony as being able to build a harbor atleast for islands and not have an expanding city area. I like the good idea but with having the corporate branch later on being like the harvesting people talk about, not just getting stuff from cities but getting pw etc from any square (again the ai)

            perhaps colonies would be a cities foundation and only later they can grow into cities after an investmentment in infrastructure etc, an investment more than resources but as a permanent settlement...
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • #36
              I find your concept of a colony becoming a city if you build the needed improvements very good E. While I was reading the beginning of your post I thought that many big cities in our world started as trade colonies.
              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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