We all know that for many a year the ctp community has wanted to impalement colonies now we have the source code we can start to look at ways to implement this
Now here comes the clever bit
A colony would be use full for the following reasons
Production (rare materials)
Food
Gold
Goods
War (provides a medical centre for troops )
Now to get the production into a city we use a array of colony ids there owners and the city that the stuff goes to
Now when the code looks fro the resources the city has it looks in the coloney array and scans around the colony to see if they have a good then the code makes it look like the city to which the colony belongs has the good and sends it
When the code comes to do gold/food/comers we do the same make the city serch for these colonies at the same time as it calculates it own stuff
A colonies itself would be a small tile imp with a small zone of control about the same size as a city fo size 1
So lets open the floor to random swipes at my idea
Now here comes the clever bit
A colony would be use full for the following reasons
Production (rare materials)
Food
Gold
Goods
War (provides a medical centre for troops )
Now to get the production into a city we use a array of colony ids there owners and the city that the stuff goes to
Now when the code looks fro the resources the city has it looks in the coloney array and scans around the colony to see if they have a good then the code makes it look like the city to which the colony belongs has the good and sends it
When the code comes to do gold/food/comers we do the same make the city serch for these colonies at the same time as it calculates it own stuff
A colonies itself would be a small tile imp with a small zone of control about the same size as a city fo size 1
So lets open the floor to random swipes at my idea
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