Bug fix: make sure that the human player will get the selected civilisation.
gs\utility\gameinit.cpp
Notes:Tested for most SP start possibilities. Not tested for MP. The code for an editor start has not been changed (still using player 1). I could not fully test it for the Alexander scenario, because it crashes (in a DPRINTF statement ) in InitSStateEvent upon game start. Could you have a look at that one, Martin? I suspect the crash is caused by the 2004.08.15 personality changes.
[Edit: file link removed. Included in the 2004.09.13 source collection.]
gs\utility\gameinit.cpp
Notes:Tested for most SP start possibilities. Not tested for MP. The code for an editor start has not been changed (still using player 1). I could not fully test it for the Alexander scenario, because it crashes (in a DPRINTF statement ) in InitSStateEvent upon game start. Could you have a look at that one, Martin? I suspect the crash is caused by the 2004.08.15 personality changes.
[Edit: file link removed. Included in the 2004.09.13 source collection.]
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