if we cant have alex what about his wives!
Announcement
Collapse
No announcement yet.
Alexander The Great Scenario
Collapse
X
-
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
-
good idea."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Comment
-
Any SLIC files, or the SLIC files that operate in the Alexander Scenario?
The latter are in the Call to Power 2\Scenarios\Alexander the Great\scen0000\default\gamedata folder. There are four:
scenario.slc
AG_func.slc
AG_mod.slc
AG_msg.slc
Most of the event code is in the first two.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Comment
-
and there is some help files for slic on the apolyton db."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Comment
-
Hi, I have a french version of the game.
I've just finished this scenario and Alexander's wife, Roxanne, gave birth to a boy, Who grew up to 12 years, at this time I received a message saying something like "your son is big enough, he must fear no danger from your enemies", but nothing else has happened
since this, then I took the last remaining city and I saw the usual "bloodbath" end of game animation.
Anyway, I met a problem, after taking the last persian city (luckily it was the penultimate one) and coming back to babylon where I had to be accepted as Imperator of Persia, I received , starting from this time, an error message for each move (of any army). This is the content of the message:
In object AGBabylonCoronation_F, function_Message: there is no object named AGHappyEmpireA
nevertheless all (previously) persians cities became happier .
When I took the last city (Knossos), I received another error message:
In object AGCivDefeat_F, function_Message: there is no object named AGCL_Defeat
Then the animated ending and the score
Cities: 79
Population 828
score: 12370
I use the last patch.
Anybody knows the problem, any solution?
Thanks for your help, and sorry if it's already been posted somewhere else, but I couldn't find further information with the "search" tool.
And thx 4 reading a so long textLast edited by silvwolf; April 21, 2004, 15:59.
Comment
-
Sorry silvwolf, I missed this post the first time you posted.
The problem is that the SLIC is incomplete. Oops. Goes to show how much this scenario has been played.
Problem #1:
Diagnosis: Typo.
Solution: Find the Alexander the Great scenario folder. Find the default/gamedata/scenario.slc file. Find these lines:
Code:HandleEvent(MoveUnits) 'AGBabylonCoronation_F' post { if (babylonCoronation == 1) { if (alexUnit.location == babylonLoc) { HappyEmpire(); // Makes former Persian cities really happy [b]Message(1, 'AGHappyEmpireA');[/b] DisableTrigger('AGBabylonCoronation_F'); } } }
Problem #2
Missing message code.
In the same folder as before, in AG_msg.slc, somewhere in the bit headed
Code://------------------------// // Empire defeat messages // //------------------------//
Code:alertbox 'AGCLDefeat' { Show(); Title(ID_AG_BLANK); Text(ID_AG_CL_DEFEAT); Button(ID_AG_BUTTON_OK) { Kill(); } }
You'll also have to add the actual content of the message into {language}/gamedata/scen_str.txt. Something like this:
Code:AG_CL_DEFEAT "The Corinthian League have been defeated. Nice one Alex!"
Hope this helpsConcrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Comment
Comment