I dont know if any one has gotten anywhere on any of this but I thought of an idea that might make it do-able. But it involves making the resources units. If SLIC could be made to make these units only appear on the tile where the resource is located and these units be non-moving babarian units, that have to be captured then you use the UPGRADE Slic to convert these resources into units. This also makes a few things possible:
1) the "resource units" will appear after certain techs, so you'll still have the resource tile improve for regular trade but being able to use it will require certain techs.
2) you can steal resources in another player territory. There is already a CTP2 unit that could serve as a corporation doing that. Or a the eco-terrorist can destroy them.
3) it could be randomized where certain tile improvements have larger quantities of the resource (i.e oil, a square in the ME makes 5 oil units and one in pensylvania only 2, and even eventually after a few turns none.)
4) Resource units can be traded similar to civ3 since units can already be traded in CTP2
5) The hard part would be military units that require more than one resource.
6) using theses units to build bldgs, unles it can be slic that the resource unit has to be disbanded and it creates a non available city improv and then subtracts a certain number of PW.
I'm sorry I'm not a SLIC, just trying to help. I figure you guys probably are on to something better anyways.
1) the "resource units" will appear after certain techs, so you'll still have the resource tile improve for regular trade but being able to use it will require certain techs.
2) you can steal resources in another player territory. There is already a CTP2 unit that could serve as a corporation doing that. Or a the eco-terrorist can destroy them.
3) it could be randomized where certain tile improvements have larger quantities of the resource (i.e oil, a square in the ME makes 5 oil units and one in pensylvania only 2, and even eventually after a few turns none.)
4) Resource units can be traded similar to civ3 since units can already be traded in CTP2
5) The hard part would be military units that require more than one resource.
6) using theses units to build bldgs, unles it can be slic that the resource unit has to be disbanded and it creates a non available city improv and then subtracts a certain number of PW.
I'm sorry I'm not a SLIC, just trying to help. I figure you guys probably are on to something better anyways.
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