Bah! Finns
Anyway, if anyone would like screenshots of potential bugs, or how the civs are proceeding, I can mail you some. Found two minor flaws. 1st: withdrawal of AI units. The problem as I see it with how withdrawal works now is that it doesn't always withdraw the AI stack inside my territory. It withdraws one unit from the stack each turn. 2nd, seems to be just a minor script error. When an abolitionist free a slave in your city, the msg telling you about it is written like this:
"A foreign {unitrecord[0].name} has liberated some of our slaves in the city of Hamburg".
That's all I have for now I guess
The Russians are getting their butt kicked, got 5 stacks engaging them in battle now. I also managed to take Moscow from Stalin himself and, oh man, have they tried to take it back
Slaughtered 24 units so far from 2 stacks that were sent to take it back. Gonna keep invading, but give their cities to the Civ sharing my place science-wise, the canadians.
1644 AD: Currently researching steam engine.
Anyway, if anyone would like screenshots of potential bugs, or how the civs are proceeding, I can mail you some. Found two minor flaws. 1st: withdrawal of AI units. The problem as I see it with how withdrawal works now is that it doesn't always withdraw the AI stack inside my territory. It withdraws one unit from the stack each turn. 2nd, seems to be just a minor script error. When an abolitionist free a slave in your city, the msg telling you about it is written like this:
"A foreign {unitrecord[0].name} has liberated some of our slaves in the city of Hamburg".
That's all I have for now I guess
The Russians are getting their butt kicked, got 5 stacks engaging them in battle now. I also managed to take Moscow from Stalin himself and, oh man, have they tried to take it back
Slaughtered 24 units so far from 2 stacks that were sent to take it back. Gonna keep invading, but give their cities to the Civ sharing my place science-wise, the canadians.
1644 AD: Currently researching steam engine.
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