Current status:
It's still far from complete, but as I haven't had time to work on it for weeks I thought it would more use to let others try it.
You can download version 0.1 from HERE - 8.5MB.
In addition to all that, I didn't save it as "one civ only" yet as I was still using it for testing, so please only select to play as the Soviet's, otherwise bad things will happen.
Also don't forget to set "EnableLogs=Yes" in your \ctp2_program\ctp\userprofile.txt to generate a crash log, in case of a... crash.
--------
Some other random things I noticed before I uploaded that would help to know beforehand:
1. Oil refinery (2nd commerce button) can be built anywhere on plains - it's supposed to only be allowed on the oil good, doesn't work yet.
2. Settler settling code now working.
3. Don't threaten Finland for a cease fire, they will always accept. I hadn't figured out how to prevent this yet. You may get a message (after certain events occur) that they have become more receptive to peaceful diplomacy though.
4. naval infantry, nkvd trooper, refugee, and siberian regiment all do not have new sprites yet. I gave them original CtP2 sprites for the moment.
5. Industry (3rd mine button) can only be built on desert, grassland or plains.
and 6. Consider yourself a "tester" if you try it.
I've decided to try to get everything off the to-do list before another release. So anyone waiting for a new version (unlikely, I know ), it will be a while before I get those things done and release anything. Hopefully the next version will even be worthy of being called 1.0.
I'll leave the 0.1 download up, just be aware that it's far from finished, so you might want to wait for the next release, which is already quite a lot better.
I'll leave the 0.1 download up, just be aware that it's far from finished, so you might want to wait for the next release, which is already quite a lot better.
You can download version 0.1 from HERE - 8.5MB.
[NOTE: This readme is incomplete but should contain all you need get started.]
Red Front CtP2 v0.1
========
INSTALLING THE SCENARIO:
1. install CtP2
2. install latest Apolyton Edition patch found in the CtP2 Source Code Project forum Playtest thread here: http://apolyton.net/forums/showthrea...hreadid=172035
3. extract "RedFront" folder into scenarios folder
========
SETTING UP THE SCENARIO:
1. BEFORE starting CtP2, go to the Red Front scenario folder (by default "C:\Program Files\Activision\Call To Power 2\Scenarios\RedFront\") and double-click the file "redfront.bat".
2. Choose option 1 to copy all the files necessary for "Summer 1941".
You will be asked to do this again at regular intervals for each phase of the game.
========
RECOMMENDED SETTINGS:
Difficulty: The higher the difficulty the faster the AI will produce new units from cities. Units from events are unaffected, so the first 6-12 turns of the initial German blitzkrieg will be the same at any level.
Research rate is the same at all difficulty levels for the AI, but your research will be longer the higher the difficulty. You will collect less food the higher the difficulty too.
Advanced options:
- Show enemy moves: ON
- Enabled battleview: ON
- Debug slic events: OFF (for the moment this causes a LOT of debugging messages, so disable it if you want to play without these)
- Unit animation speed: 9
- Combat speed in battleview: 9 (you will be seeing a lot of battles)
- Mouse scroll delay: 0 (but this might be too fast if your PC is really fast, then I recommend using the arrow keys to scroll)
- Show national borders: OFF (they just get messy after lots of city capturing, if you need to check if you still own a pillbox just mouse over the terrain)
- Show civilization flags: ON
========
PLAYING TIPS:
- Check the Msg tab at the beginning of every turn!
- Set long paths for units far from immediate danger (by default press "m" when unit is selected to bring up path). It will remove a lot of clicking needed to move units every turn.
- Use shift/ctrl-click to select multiple cities in the "National Manager" when editing queues.
- You cannot enter a pillbox inside another civs border.
- Keep pillbox improvements (inside your borders) occupied by Infantry at all times.
- Look out for messages about partisan units and make sure to locate any (with the eyepoint on the message) at the beginning of your turn.
- Don't expect to defend every city in the beginning, you may waste valuable units trying to do so.
- Settle Refugees in cities where the extra population will be most useful. Likewise consider building refugees where the population might not be as useful.
- Industry is expensive to build but vital later in the game, so do all you can to protect your industry.
- Use slow terrain and barbed wire to slow German armoured units.
========
CREDITS:
Cpt. Nemo and Alex the Magnificent for the original Red Front. For other credits of the original RF, see the readme for the Civ2 version of RF.
Many of the units (basically all tanks, anti-tank, aircraft and artillery) are converted from the Blitzkrieg series of RTS games. Some other units were converted from Sudden Strike (Fortified Battery) and Hearts of Iron (Freighter, Cruiser).
The infantry are mostly from new civ3 units created at various forums. I'm afraid I no longer have the names of the creators of all the units, but if you notice any of your units please tell me so I can credit you.
========
Red Front CtP2 v0.1
========
INSTALLING THE SCENARIO:
1. install CtP2
2. install latest Apolyton Edition patch found in the CtP2 Source Code Project forum Playtest thread here: http://apolyton.net/forums/showthrea...hreadid=172035
3. extract "RedFront" folder into scenarios folder
========
SETTING UP THE SCENARIO:
1. BEFORE starting CtP2, go to the Red Front scenario folder (by default "C:\Program Files\Activision\Call To Power 2\Scenarios\RedFront\") and double-click the file "redfront.bat".
2. Choose option 1 to copy all the files necessary for "Summer 1941".
You will be asked to do this again at regular intervals for each phase of the game.
========
RECOMMENDED SETTINGS:
Difficulty: The higher the difficulty the faster the AI will produce new units from cities. Units from events are unaffected, so the first 6-12 turns of the initial German blitzkrieg will be the same at any level.
Research rate is the same at all difficulty levels for the AI, but your research will be longer the higher the difficulty. You will collect less food the higher the difficulty too.
Advanced options:
- Show enemy moves: ON
- Enabled battleview: ON
- Debug slic events: OFF (for the moment this causes a LOT of debugging messages, so disable it if you want to play without these)
- Unit animation speed: 9
- Combat speed in battleview: 9 (you will be seeing a lot of battles)
- Mouse scroll delay: 0 (but this might be too fast if your PC is really fast, then I recommend using the arrow keys to scroll)
- Show national borders: OFF (they just get messy after lots of city capturing, if you need to check if you still own a pillbox just mouse over the terrain)
- Show civilization flags: ON
========
PLAYING TIPS:
- Check the Msg tab at the beginning of every turn!
- Set long paths for units far from immediate danger (by default press "m" when unit is selected to bring up path). It will remove a lot of clicking needed to move units every turn.
- Use shift/ctrl-click to select multiple cities in the "National Manager" when editing queues.
- You cannot enter a pillbox inside another civs border.
- Keep pillbox improvements (inside your borders) occupied by Infantry at all times.
- Look out for messages about partisan units and make sure to locate any (with the eyepoint on the message) at the beginning of your turn.
- Don't expect to defend every city in the beginning, you may waste valuable units trying to do so.
- Settle Refugees in cities where the extra population will be most useful. Likewise consider building refugees where the population might not be as useful.
- Industry is expensive to build but vital later in the game, so do all you can to protect your industry.
- Use slow terrain and barbed wire to slow German armoured units.
========
CREDITS:
Cpt. Nemo and Alex the Magnificent for the original Red Front. For other credits of the original RF, see the readme for the Civ2 version of RF.
Many of the units (basically all tanks, anti-tank, aircraft and artillery) are converted from the Blitzkrieg series of RTS games. Some other units were converted from Sudden Strike (Fortified Battery) and Hearts of Iron (Freighter, Cruiser).
The infantry are mostly from new civ3 units created at various forums. I'm afraid I no longer have the names of the creators of all the units, but if you notice any of your units please tell me so I can credit you.
========
Also don't forget to set "EnableLogs=Yes" in your \ctp2_program\ctp\userprofile.txt to generate a crash log, in case of a... crash.
--------
Some other random things I noticed before I uploaded that would help to know beforehand:
1. Oil refinery (2nd commerce button) can be built anywhere on plains - it's supposed to only be allowed on the oil good, doesn't work yet.
2. Settler settling code now working.
3. Don't threaten Finland for a cease fire, they will always accept. I hadn't figured out how to prevent this yet. You may get a message (after certain events occur) that they have become more receptive to peaceful diplomacy though.
4. naval infantry, nkvd trooper, refugee, and siberian regiment all do not have new sprites yet. I gave them original CtP2 sprites for the moment.
5. Industry (3rd mine button) can only be built on desert, grassland or plains.
and 6. Consider yourself a "tester" if you try it.
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