Interesting discussion, I can't even remember what drew me here (took a while to read this thread, feed the baby, and put him to sleep as well). 
But you wanna know what I think? No? Stiff ****, you're getting it......
Oh, and before I start, if anyone makes a comment about the fact I have ties to Firaxis blow it out of your ass. They don't pay me, I do it for the genre!
Point 1: The CTP vs Civ debate
I am a civer. I always was, and I always will be. I didn't play much CTP1, but got drawn to CTP2 mostly by Locutus. Also, Civ2 was really old by then and Civ3 was just ****. I enjoyed CTP2 for what it added to the genre. There were some really good ideas, but there were some really crap ones too. The point of "bigger is better" in CTP is soooooooooo true. Also the point of "the only way to win big is to conquer big". Hence why my first attempt to improve CTP2 was my diplomod (as diplomacy in CTP2 was CRAP!). I also made the Apolyton mods for CTP2 as well (three versions from memory as better stuff came out). But I was disallusioned by the fact that war won in CTP2. So I made the World at War mod to capitalise on that. It's fun in it's own right, but true to the old "bigger is better" and "the only way to win big is to conquer big". Thus is reality, the design of that mod is pretty poor as it doesn't add anything to the game, just uses it's only main strategy. And that's where CTP2 fails. To win big, you MUST warmonger. Not true in Civ4.
But I digress. The main point I wanted to bring up about this debate is that when I was heavy into CTP2 (4 years ago) the CTP2 community was very one-sided. There were a couple of folks who were both sided, but for the most part if you played CTP2 you were VERY anti-civ (and I am guilty of that a bit too). But now that I am outside of that I can see it plain as day. That's the CTP2 communitys most major failing in keeping the strength of 4 years ago. They pushed anyone away who enjoyed civ. Now there's a lot of negativity towards CTP2 from the civers because of those old debates, and thus the CTP2 community fails.
Point 2: PC performance CTP2 vs Civ4
What the hell are you people on about???????? You cannot compare the hardware required to play a game released 6 years ago, with a game not even 1 year old yet. That is ridiculous!!!!! CTP2 can run on a pentium 90 with 32 meg of RAM on Win98 (I know, I did it). Big deal! Name any game released in the last two years that can do that? What is the performance of Pools of Radiance compared to Oblivion on a Pentium 4 1.2 with 512 RAM???? Pointless arguement.
Point 3: CTP2 combat vs Civ4 combat
Okay, I will admit that vanilla Civ4 combat is crap. But I am changing that. http://apolyton.net/forums/showthrea...hreadid=151787
Point 4: Saying Civ4 is crap
All of the folks above who say Civ4 is crap have played what, 4 games on settler? Pffft! You play CTP2/AOM with the latest patch on hardest level, with raging barbs, etc etc. I want to see some reports from you guys playing Civ4 with patch 1.61 on hardest level, raging barbs, etc etc. Then tell me your SOD's steam roller the rest. And BTW, from your comments I get the impression that you didn't "really" play Civ4 for what it is. Just some of the comments don't sound right for how a Civ4 game progresses. I'm not calling you liars, just that you're saying "odd" things with how the game goes.
Point 5: AOM vs Civ4
While Stan has done a fantastic job with AOM, I would not class it as a professional releasable game. The ideas are great, but the implementations of those ideas are not. For example: most of the barb spawnings are on the human's borders. This is to limit the human. Those sorts of ideas. Instead of limiting a human, the design should've been to promote the AI. This is where Civ4 far outshines AOM. What you guys call "Civ4 AI cheats" are in fact these elements coming into play. Except on the highest two levels the AI has no cheats in Civ4 (if you don't believe me, check the Civ4 SDK. It's the AI code right there). And even those AI cheats are only helpers in the right direction, not actual "give it double production" type cheats. Patch 1.61 elevates the AI into a whole new realm. The AI will co-ordinate it's attack on you. If you have a strong area and a weak area, the AI actually does prode your strong area to distract you while pounding your weak area. Tell when a CTP2 AI has EVER done that! Tell me also when a CTP2 AI has EVER performed a successful naval invasion where you **** your pants. The Civ4 AI does it with a breeze. So while AOM is a great game, the design (my guess is due to being limited by the original game engine) fails to elevate it to the level of a fantastic game.
But these are MY opinions. I suppose they make me stupid too.
Dale

But you wanna know what I think? No? Stiff ****, you're getting it......
Oh, and before I start, if anyone makes a comment about the fact I have ties to Firaxis blow it out of your ass. They don't pay me, I do it for the genre!

Point 1: The CTP vs Civ debate
I am a civer. I always was, and I always will be. I didn't play much CTP1, but got drawn to CTP2 mostly by Locutus. Also, Civ2 was really old by then and Civ3 was just ****. I enjoyed CTP2 for what it added to the genre. There were some really good ideas, but there were some really crap ones too. The point of "bigger is better" in CTP is soooooooooo true. Also the point of "the only way to win big is to conquer big". Hence why my first attempt to improve CTP2 was my diplomod (as diplomacy in CTP2 was CRAP!). I also made the Apolyton mods for CTP2 as well (three versions from memory as better stuff came out). But I was disallusioned by the fact that war won in CTP2. So I made the World at War mod to capitalise on that. It's fun in it's own right, but true to the old "bigger is better" and "the only way to win big is to conquer big". Thus is reality, the design of that mod is pretty poor as it doesn't add anything to the game, just uses it's only main strategy. And that's where CTP2 fails. To win big, you MUST warmonger. Not true in Civ4.
But I digress. The main point I wanted to bring up about this debate is that when I was heavy into CTP2 (4 years ago) the CTP2 community was very one-sided. There were a couple of folks who were both sided, but for the most part if you played CTP2 you were VERY anti-civ (and I am guilty of that a bit too). But now that I am outside of that I can see it plain as day. That's the CTP2 communitys most major failing in keeping the strength of 4 years ago. They pushed anyone away who enjoyed civ. Now there's a lot of negativity towards CTP2 from the civers because of those old debates, and thus the CTP2 community fails.
Point 2: PC performance CTP2 vs Civ4
What the hell are you people on about???????? You cannot compare the hardware required to play a game released 6 years ago, with a game not even 1 year old yet. That is ridiculous!!!!! CTP2 can run on a pentium 90 with 32 meg of RAM on Win98 (I know, I did it). Big deal! Name any game released in the last two years that can do that? What is the performance of Pools of Radiance compared to Oblivion on a Pentium 4 1.2 with 512 RAM???? Pointless arguement.
Point 3: CTP2 combat vs Civ4 combat
Okay, I will admit that vanilla Civ4 combat is crap. But I am changing that. http://apolyton.net/forums/showthrea...hreadid=151787
Point 4: Saying Civ4 is crap
All of the folks above who say Civ4 is crap have played what, 4 games on settler? Pffft! You play CTP2/AOM with the latest patch on hardest level, with raging barbs, etc etc. I want to see some reports from you guys playing Civ4 with patch 1.61 on hardest level, raging barbs, etc etc. Then tell me your SOD's steam roller the rest. And BTW, from your comments I get the impression that you didn't "really" play Civ4 for what it is. Just some of the comments don't sound right for how a Civ4 game progresses. I'm not calling you liars, just that you're saying "odd" things with how the game goes.
Point 5: AOM vs Civ4
While Stan has done a fantastic job with AOM, I would not class it as a professional releasable game. The ideas are great, but the implementations of those ideas are not. For example: most of the barb spawnings are on the human's borders. This is to limit the human. Those sorts of ideas. Instead of limiting a human, the design should've been to promote the AI. This is where Civ4 far outshines AOM. What you guys call "Civ4 AI cheats" are in fact these elements coming into play. Except on the highest two levels the AI has no cheats in Civ4 (if you don't believe me, check the Civ4 SDK. It's the AI code right there). And even those AI cheats are only helpers in the right direction, not actual "give it double production" type cheats. Patch 1.61 elevates the AI into a whole new realm. The AI will co-ordinate it's attack on you. If you have a strong area and a weak area, the AI actually does prode your strong area to distract you while pounding your weak area. Tell when a CTP2 AI has EVER done that! Tell me also when a CTP2 AI has EVER performed a successful naval invasion where you **** your pants. The Civ4 AI does it with a breeze. So while AOM is a great game, the design (my guess is due to being limited by the original game engine) fails to elevate it to the level of a fantastic game.
But these are MY opinions. I suppose they make me stupid too.

Dale
People who've known each other a long time cutting each other up.
Multiple insults for hard-working game designers products, (I know, I'm guilty too.)
I intend to continue playing both Civ4 and AOM, but I'm playing AOM III now. Hope to contribute to some "strategy" threads in a positive way, soon. Peace.
. I also like "big" empires with many well defended cities that cannot be easily conquered, and I like waging war with lots of armies, transports of all sorts, bombers etc ... In that sense I prefer "epic" strategy games. But I also prefer not having to put too much effort into micromanagement for my cities and armies and I can't think of a better way to achieve this than CTP2's basic concepts of "mayors" for cities and stacked armies/stacked combat (btw I always liked the way you can easily switch mayors on and off in CTP2). Moving many armies doesn't annoy me as long as they are stacked, I can give them targets and they keep moving toward their targets as long as there's a path, and specially as long as I don't need to care for each unit during each combat. I also prefer a game that is focused on a strategic perspective in the way the world is displayed on the screen.
.
). Fortunately it being an old game it's system requirements are moderate, which not only means that it can be played at all on any ordinary "office" pc. It also means that having a better, faster pc with more ram noticeably improves game performance. That's technical progress as I like it
(we also knew that Activision knew what they were doing, didn't we?).
I'm not apologizing; and every other program, including games I'm interested in, runs fine, even with this cr-p. Oh, and that definitely includes AOM/CTP.
Oh and I'm definitely not seeking system tuners out of Australia.
and I'd be a little surprised if they even export to the "allies" the same PC's we have here.
Comment